Difference between revisions of "Casting"

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Spells may be cast at one of five levels of Intensity. Intensity 1 spells are mild compared to the awesome fury of Intensity 5 spells. The greater the Intensity at which a given spell is cast, the more MP will be consumed in the casting and the greater the effects. It costs 1 Magic Point per level of Intensity, thus an Intensity 1 spell costs 1 MP while an Intensity 5 spell costs 5 MP.
 
Spells may be cast at one of five levels of Intensity. Intensity 1 spells are mild compared to the awesome fury of Intensity 5 spells. The greater the Intensity at which a given spell is cast, the more MP will be consumed in the casting and the greater the effects. It costs 1 Magic Point per level of Intensity, thus an Intensity 1 spell costs 1 MP while an Intensity 5 spell costs 5 MP.
  
Spells can take different amounts of time to cast. Most usually take 4 Action Points, but some take less and others take more. Each spell lists the amount of AP it requires for casting.
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Spells take time to cast. Just like [[list of weapons|each weapon]] in the [[Book:Equipment|Equipment]] chapter lists an AP, each spell has its own AP value as well. Most spells take 4 AP to cast, but some take less and others take more.
 
 
Finally, at character creation, the mage must choose an Attribute to be used for the rolls to cast spells (see the Casting Roll section within ''Support Spells'' below). This must be either Muscle, Intellect, or Presence. Mages who use Muscle to cast forcibly pull mana from themselves or the world around them to fuel spells; they are often daring or rash. Mages who use Intellect know the ins and outs of the operation of mana and the ways to make it perform; they are often calculating and analytical. Mages who use Presence simply will their mana to act; they are often confident or arrogant.
 
  
 
[[Category:Magic]]
 
[[Category:Magic]]

Latest revision as of 23:06, 31 March 2012

Casting is the process by which a spell has its effects invoked. A character must have one or more ranks in the Spellcasting Special Power to make this possible.

To cast a spell, a magic user must recite a specific vocal incantation and perform one or more physical gestures. Some spells require that the caster possess a physical object (which may or may not be consumed in the casting). If deprived of the use of either vocals or movement, a mage can still cast, but takes twice as long (double the AP of the spell). If incapable of both speaking and moving, a mage cannot cast. A mage capable of Focus Casting (see the Trumps chapter) doesn't need to recite the incantation nor gesture, but must have his or her focus object to ignore this requirement.

Spells may be cast at one of five levels of Intensity. Intensity 1 spells are mild compared to the awesome fury of Intensity 5 spells. The greater the Intensity at which a given spell is cast, the more MP will be consumed in the casting and the greater the effects. It costs 1 Magic Point per level of Intensity, thus an Intensity 1 spell costs 1 MP while an Intensity 5 spell costs 5 MP.

Spells take time to cast. Just like each weapon in the Equipment chapter lists an AP, each spell has its own AP value as well. Most spells take 4 AP to cast, but some take less and others take more.