Difference between revisions of "Concoction"

From NsdWiki
Jump to: navigation, search
(New page)
 
(More work)
Line 5: Line 5:
 
The following categories represent a few types of concoctions. Each of these delivers a different kind of effect in dosed targets.
 
The following categories represent a few types of concoctions. Each of these delivers a different kind of effect in dosed targets.
  
====Antitoxin====
+
====Antidote====
Remove poison
+
An ''antidote'' is a solution that neutralizes a specific variety of poison, toxin, or venom. An antidote administered to a poisoned creature counteracts the harmful substance or removes it from the body. Treatments for poison are often composed of chemical countering agents, whereas antitoxins or antivenoms are typically derived from the original toxin itself.
 +
 
 +
To create an antidote, make a [[Craft]] check against a DL of 15 + 2 for every level of poison (so for example, the DL to craft an antidote for a Level Four poison is 23). Antidotes take one hour per level of poison to create. You can create a batch of any size in this time given a sufficient amount of ingredients.
  
 
====Medication====
 
====Medication====
Remove disease
+
Medications are remedies for ailments and treatments for disease. Using the ingredients in the natural world, a character can craft medicines such as salves, pills, and teas.
 +
 
 +
To create a medication, the character must make a [[Craft]] check against a DL of 15 + 2 for every Level of disease (so for example, the DL to craft a medicine for a Level Three disease is 21). Medicines take two hours per level of disease to create. You can create a batch of any size in this time given a sufficient amount of required ingredients.
  
 
====Stimulant====
 
====Stimulant====
Line 16: Line 20:
 
====Sedative====
 
====Sedative====
 
Knockout track damage
 
Knockout track damage
 
====Hypnotic====
 
Unconscious
 
  
 
====Paralytic====
 
====Paralytic====
blinded, paralyzed, deafened, muted, suffocating, prone, hampered
+
A paralytic agent attacks the nervous system and renders parts of the body inoperative. These compounds typically last minutes to hours, and can impose any of the following conditions: ''[[blinded]]'', ''[[deafened]]'', ''[[hampered]]'', ''[[muted]]'', ''[[prone]]'', ''[[paralyzed]]'', ''[[suffocating]]''.
  
 
====Psychoactive====
 
====Psychoactive====
rattled, unfeeling, mindless, distracted, confused
+
A psychoactive substance affects the mind. The wilds are absolutely teeming with mind-altering fungus and plant life, but if foraging isn't for you, the right combination of chemicals can also do the trick. Psychoactive substances can impose any of the following conditions: ''[[confused]]'', ''[[distracted]]'', ''[[mindless]]'', ''[[rattled]]'', ''[[unfeeling]]''.
  
 
[[Category:Contaminants]]  
 
[[Category:Contaminants]]  
  
 
__NOTOC__
 
__NOTOC__

Revision as of 12:52, 27 July 2020

Apothecaries, physicians, herbalists, and kitchen witches can all forge remarkable substances from household ingredients. Nature itself produces material with medical uses from the very ground. Even beasts carry within them compounds known to heal or harm.

Creatures who ingest, inject, inhale, or imbibe these concoctions may experience physiological reactions. A creature subjected to a harmful concoction must make a Vitality check. If it meets or exceeds the associated DL, it evades the negative effects.

The following categories represent a few types of concoctions. Each of these delivers a different kind of effect in dosed targets.

Antidote

An antidote is a solution that neutralizes a specific variety of poison, toxin, or venom. An antidote administered to a poisoned creature counteracts the harmful substance or removes it from the body. Treatments for poison are often composed of chemical countering agents, whereas antitoxins or antivenoms are typically derived from the original toxin itself.

To create an antidote, make a Craft check against a DL of 15 + 2 for every level of poison (so for example, the DL to craft an antidote for a Level Four poison is 23). Antidotes take one hour per level of poison to create. You can create a batch of any size in this time given a sufficient amount of ingredients.

Medication

Medications are remedies for ailments and treatments for disease. Using the ingredients in the natural world, a character can craft medicines such as salves, pills, and teas.

To create a medication, the character must make a Craft check against a DL of 15 + 2 for every Level of disease (so for example, the DL to craft a medicine for a Level Three disease is 21). Medicines take two hours per level of disease to create. You can create a batch of any size in this time given a sufficient amount of required ingredients.

Stimulant

Knockout track bonus

Sedative

Knockout track damage

Paralytic

A paralytic agent attacks the nervous system and renders parts of the body inoperative. These compounds typically last minutes to hours, and can impose any of the following conditions: blinded, deafened, hampered, muted, prone, paralyzed, suffocating.

Psychoactive

A psychoactive substance affects the mind. The wilds are absolutely teeming with mind-altering fungus and plant life, but if foraging isn't for you, the right combination of chemicals can also do the trick. Psychoactive substances can impose any of the following conditions: confused, distracted, mindless, rattled, unfeeling.