Difference between revisions of "Confuse"

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{{spell
 
{{spell
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|essence=compulsory
 
|school=status
 
|school=status
 
|xp=2
 
|xp=2
 
|distance=Near
 
|distance=Near
 
|target=Creature
 
|target=Creature
|time=Two rounds per school rank
+
|time=Two rounds per rank
|ability=[[Persuasion|PSN]]
 
 
|save=[[Sanity]]
 
|save=[[Sanity]]
 
|counter=[[Disenchant]]
 
|counter=[[Disenchant]]

Revision as of 22:10, 19 January 2013

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
Megusta.svg Me gusta. This rule should be included in the first release of the book. Let's make it happen.
This spell has a compulsory essence
This is a status spell
Rarity 2
AP 4
Target Creature
Distance Near
Lasts Two rounds per rank
SaveSanity
CounterDisenchant

The mage reaches into the targets mind and shakes it around like a can of beans. The target is disoriented and will attack randomly if saves are not successful. Affected creatures don't understand intelligent speech or telepathy. A Confused creature is a liability to its allies and itself. To resolve a target's actions, roll d10 and consult the level effects for recipient of attack.

Intensity Effects

  1. 1: Self, 2: Allies, 3-10: Opponents
  2. 1-2: Self, 3-4: Allies, 5-10: Opponents