Difference between revisions of "Confuse"

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{{sexy}}
 
{{spell
 
{{spell
|school=status
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|essence=compulsory
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|school=dark
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|school2=status
 
|xp=2
 
|xp=2
|distance=Near
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|distance=Medium
|target=Creature
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|target=Area
|time=Two rounds per school rank
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|time=Two rounds per rank
|ability=[[Persuasion|PSN]]
 
 
|save=[[Sanity]]
 
|save=[[Sanity]]
|description=The mage reaches into the targets mind and shakes it around like a can of beans.  The target is disoriented and will attack randomly if saves are not successful. Affected creatures don't understand intelligent speech or telepathy. A Confused creature is a liability to its allies and itself. To resolve a target's actions, roll d10 and consult the level effects for recipient of attack.
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|description=The mage can reach into a target's mind and shake it around like a can of beans.  Creatures targeted by this spell become disoriented and will attack randomly. They become incapable of understanding intelligent speech, and incapable of casting spells. Confuse is cast on an area, and any vulnerable creatures within must save or suffer the effects. A target creature must fit entirely in the area of effect (e.g. you're not gonna fit a rhino into that 5′ circle, friend).
|level1=1: Self, 2: Allies, 3-10: Opponents
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|level2=1-2: Self, 3-4: Allies, 5-10: Opponents
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A Confused creature is a liability to its allies and itself. During its turn, a Confused creature must roll a d100. If the result is 1–33, the target attacks the nearest opponent. On a 34–66, the target attacks the nearest ally. On a 67–100, the target attacks itself.
|level3=
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|level1=5 ft radius
|level4=
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|level2=10 ft radius
|level5=
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|level3=15 ft radius
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|level4=20 ft radius
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|level5=25 ft radius
 
}}
 
}}
[[Category:Needs Overhaul]]
 

Latest revision as of 16:51, 31 January 2017

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a compulsory essence
This is a dark spell
This is a status spell
Rarity 2
AP 4
Target Area
Distance Medium
Lasts Two rounds per rank
SaveSanity

The mage can reach into a target's mind and shake it around like a can of beans. Creatures targeted by this spell become disoriented and will attack randomly. They become incapable of understanding intelligent speech, and incapable of casting spells. Confuse is cast on an area, and any vulnerable creatures within must save or suffer the effects. A target creature must fit entirely in the area of effect (e.g. you're not gonna fit a rhino into that 5′ circle, friend).

A Confused creature is a liability to its allies and itself. During its turn, a Confused creature must roll a d100. If the result is 1–33, the target attacks the nearest opponent. On a 34–66, the target attacks the nearest ally. On a 67–100, the target attacks itself.

Intensity Effects

  1. 5 ft radius
  2. 10 ft radius
  3. 15 ft radius
  4. 20 ft radius
  5. 25 ft radius