Difference between revisions of "Confuse"

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Revision as of 00:06, 9 November 2007

This spell has a unknown essence
Rarity 2
AP 4
Target Creature
Distance Near
Lasts Two rounds per school rank
SaveMadness and Curse Save

The mage reaches into the targets mind and shakes it around like a can of beans. The target is disoriented and will attack randomly if saves are not successful. Affected creatures don't understand intelligent speech or telepathy. A Confused creature is a liability to its allies and itself. To resolve a target's actions, roll d10 and consult the level effects for recipient of attack.

Intensity Effects

  1. 1: Self, 2: Allies, 3-10: Opponents
  2. 1-2: Self, 3-4: Allies, 5-10: Opponents
  3. 1-3: Self, 4-6: Allies, 7-10: Opponents
  4. 1-4: Self, 5-8: Allies, 9-10: Opponents
  5. 1-5: Self; 6-10: Allies