Difference between revisions of "Confuse"

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m (overhaul)
m (+counter)
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|ability=[[Persuasion|PSN]]
 
|ability=[[Persuasion|PSN]]
 
|save=[[Sanity]]
 
|save=[[Sanity]]
 +
|counter=[[Disenchant]]
 
|description=The mage reaches into the targets mind and shakes it around like a can of beans.  The target is disoriented and will attack  randomly if saves are not successful.  Affected creatures don't understand intelligent speech or telepathy.  A Confused creature is a liability to its allies and itself.  To resolve a target's actions, roll d10 and consult the level effects for recipient of attack.
 
|description=The mage reaches into the targets mind and shakes it around like a can of beans.  The target is disoriented and will attack  randomly if saves are not successful.  Affected creatures don't understand intelligent speech or telepathy.  A Confused creature is a liability to its allies and itself.  To resolve a target's actions, roll d10 and consult the level effects for recipient of attack.
 
|level1=1: Self, 2: Allies, 3-10: Opponents
 
|level1=1: Self, 2: Allies, 3-10: Opponents

Revision as of 20:29, 29 August 2011

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a status spell
Rarity 2
AP 4
Target Creature
Distance Near
Lasts Two rounds per school rank
SaveSanity
CounterDisenchant

The mage reaches into the targets mind and shakes it around like a can of beans. The target is disoriented and will attack randomly if saves are not successful. Affected creatures don't understand intelligent speech or telepathy. A Confused creature is a liability to its allies and itself. To resolve a target's actions, roll d10 and consult the level effects for recipient of attack.

Intensity Effects

  1. 1: Self, 2: Allies, 3-10: Opponents
  2. 1-2: Self, 3-4: Allies, 5-10: Opponents