Difference between revisions of "Contact"

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(New page: {{trump |xp=1 |description=You may not be the ultimate hookup, but you have a friend or two. Well, not necessarily a friend either. Let's just say you have somebody you can call when you...)
 
 
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{{socialTrump
 
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|description=You may not be the ultimate hookup, but you have a friend or two.  Well, not necessarily a friend either.  Let's just say you have somebody you can call when you need something.  This person is a contact, a colleague, a confederate.  The exact nature and personality of the contact must be worked out before the contact can be used in game-play, hence, it's not a “get out of jail free” card.  Unlike an [[Ally]], a Contact is fairly specialized in one area and is in no way obliged to do you any favors (i.e. they still need proper motivation).  Work the nature of the contact out with the GM.  The GM reserves the right to refuse to allow certain contacts.
 
|description=You may not be the ultimate hookup, but you have a friend or two.  Well, not necessarily a friend either.  Let's just say you have somebody you can call when you need something.  This person is a contact, a colleague, a confederate.  The exact nature and personality of the contact must be worked out before the contact can be used in game-play, hence, it's not a “get out of jail free” card.  Unlike an [[Ally]], a Contact is fairly specialized in one area and is in no way obliged to do you any favors (i.e. they still need proper motivation).  Work the nature of the contact out with the GM.  The GM reserves the right to refuse to allow certain contacts.
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Professors from your days of academia, people you only know from a business card, or fellow military personnel make good contacts.
 
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[[Category:Social Trumps]]
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<noinclude>[[Category:Story Trumps]]</noinclude>

Latest revision as of 12:44, 6 September 2019

Martini-girl.png

Social Trump

Expoint Cost: 1

You may not be the ultimate hookup, but you have a friend or two. Well, not necessarily a friend either. Let's just say you have somebody you can call when you need something. This person is a contact, a colleague, a confederate. The exact nature and personality of the contact must be worked out before the contact can be used in game-play, hence, it's not a “get out of jail free” card. Unlike an Ally, a Contact is fairly specialized in one area and is in no way obliged to do you any favors (i.e. they still need proper motivation). Work the nature of the contact out with the GM. The GM reserves the right to refuse to allow certain contacts.

Professors from your days of academia, people you only know from a business card, or fellow military personnel make good contacts.