Difference between revisions of "Counterattack"

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{{tweak}}
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{{combatTrump
 
{{combatTrump
 
|xp=4
 
|xp=4
|description=Always waiting for just the right moment, keeping an eye on your enemy's combat style, you strike when a perfect opportunity presents itself.  If you win a [[Parry]] against an opponent's [[Attack Roll|Attack]], the opponent takes the difference as damage.  For instance, if Akare rolls a 15 on his Parry, and Skorna rolls a 5 on her Attack, Skorna takes 10 damage.
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|description=Always waiting for just the right moment, keeping an eye on your enemy's combat style, you strike when a perfect opportunity presents itself.  If you win a [[Parry]] against an opponent's [[Attack Roll|Attack]], you can make an immediate attack against the foe, even if it's not your turn.
  
 
You may only use a Counterattack once per round for each time you purchase the Trump.  For instance, if Akare spends 8 XP to purchase this trump twice, he can Counterattack the first two attacks that come his way in a round.  
 
You may only use a Counterattack once per round for each time you purchase the Trump.  For instance, if Akare spends 8 XP to purchase this trump twice, he can Counterattack the first two attacks that come his way in a round.  

Revision as of 03:49, 8 July 2017

Crashtestdummy.svg This rule simply needs to be tested. It may be almost perfect, or it may need a bit of work. We think it's pretty good, but it hasn't been really tested. Leave any feedback on the Talk page, please!
Ike.png

Combat Trump

Expoint Cost: 4

Always waiting for just the right moment, keeping an eye on your enemy's combat style, you strike when a perfect opportunity presents itself. If you win a Parry against an opponent's Attack, you can make an immediate attack against the foe, even if it's not your turn.

You may only use a Counterattack once per round for each time you purchase the Trump. For instance, if Akare spends 8 XP to purchase this trump twice, he can Counterattack the first two attacks that come his way in a round.

Incompatible with

Coward, Clumsy, Combat Shy, and Straight-Shooter

Requires

A minimum Agility of 6