Difference between revisions of "Dangerous Body"

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m (+essence)
(integrating Aura of Decay)
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|school=electricity
 
|school=electricity
 
|school2=fire
 
|school2=fire
|school3=slime
+
|school3=ruin
 +
|school4=slime
 
|xp=2  
 
|xp=2  
 
|distance=Self
 
|distance=Self
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|time=Two rounds per spell rank
 
|time=Two rounds per spell rank
 
|save=[[Guard Roll]]
 
|save=[[Guard Roll]]
|description=The mage calls upon elemental power to cover him or herself in a protective cloak of elemental energy.  When the spell is cast, the mage makes a single [[Casting Roll]]. For the duration of the spell, any opponent who makes a successful melee attack must make a Guard Roll against the initial Casting Roll. Anything the mage holds will be wreathed in elemental energy but suffer no ill effects.  He or she can dismiss or summon the effect at will for the duration of the spell.  While covered by the element, the mage is immune to the same element, however magical attacks of the opposite element deal double damage. Fire is opposed by ice, electricity is opposed by water, slime is opposed by metal. Damage dealt by this field to assailants is dependent on the Intensity.
+
|description=The mage calls upon elemental power to cover him or herself in a protective cloak of elemental energy.  When the spell is cast, the mage makes a single [[Casting Roll]]. For the duration of the spell, any opponent adjacent to the mage must make a Guard Roll against the initial Casting Roll. Anything the mage holds will be wreathed in elemental energy but suffer no ill effects.  He or she can dismiss or summon the effect at will for the duration of the spell.  While covered by the element, the mage is immune to the same element, however magical attacks of the opposite element deal double damage. Fire is opposed by ice, electricity is opposed by water, slime is opposed by metal, ruin is opposed by verdance. Damage dealt by this field to assailants is dependent on the Intensity.
  
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as {{spell badge|fire|inline=1|size=16}} ''Immolate''. Electricity mages call this spell {{spell badge|electricity|inline=1|size=16}} ''Shocking Personality''. Slime mages call this spell {{spell badge|slime|inline=1|size=16}} ''Acid Blood''.
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When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as {{spell badge|fire|inline=1|size=16}} ''Immolate''. Electricity mages call this spell {{spell badge|electricity|inline=1|size=16}} ''Shocking Personality''. Slime mages call this spell {{spell badge|slime|inline=1|size=16}} ''Acid Blood''.  To ruin mages, this spell is called {{spell badge|ruin|inline=1|size=16}} ''Aura of Decay''.
  
 
|level1=+2 Spell Harm
 
|level1=+2 Spell Harm

Revision as of 18:32, 20 January 2013

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a mutative essence
This is a electricity spell
This is a fire spell
This is a ruin spell
This is a slime spell
Rarity 2
AP 4
Target Self
Distance Self
Lasts Two rounds per spell rank
SaveGuard Roll

The mage calls upon elemental power to cover him or herself in a protective cloak of elemental energy. When the spell is cast, the mage makes a single Casting Roll. For the duration of the spell, any opponent adjacent to the mage must make a Guard Roll against the initial Casting Roll. Anything the mage holds will be wreathed in elemental energy but suffer no ill effects. He or she can dismiss or summon the effect at will for the duration of the spell. While covered by the element, the mage is immune to the same element, however magical attacks of the opposite element deal double damage. Fire is opposed by ice, electricity is opposed by water, slime is opposed by metal, ruin is opposed by verdance. Damage dealt by this field to assailants is dependent on the Intensity.

When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as This is a fire spell Immolate. Electricity mages call this spell This is a electricity spell Shocking Personality. Slime mages call this spell This is a slime spell Acid Blood. To ruin mages, this spell is called This is a ruin spell Aura of Decay.

Intensity Effects

  1. +2 Spell Harm
  2. +4 Spell Harm
  3. +6 Spell Harm
  4. +8 Spell Harm
  5. +10 Spell Harm