Difference between revisions of "Dangerous Body"

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When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as {{spell badge|fire|inline=1|size=16}} ''Immolate''. Electricity mages call this spell {{spell badge|electricity|inline=1|size=16}} ''Shocking Personality''. Slime mages call this spell {{spell badge|slime|inline=1|size=16}} ''Acid Blood''.  To ruin mages, this spell is called {{spell badge|ruin|inline=1|size=16}} ''Aura of Decay''.  To light mages, it's {{spell badge|light|inline=1|size=16}} ''Radiance''.
 
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as {{spell badge|fire|inline=1|size=16}} ''Immolate''. Electricity mages call this spell {{spell badge|electricity|inline=1|size=16}} ''Shocking Personality''. Slime mages call this spell {{spell badge|slime|inline=1|size=16}} ''Acid Blood''.  To ruin mages, this spell is called {{spell badge|ruin|inline=1|size=16}} ''Aura of Decay''.  To light mages, it's {{spell badge|light|inline=1|size=16}} ''Radiance''.
  
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A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
 +
<table>
 +
<tr>
 +
  <th>{{spell badge|fire|inline=1|size=16}}</th>
 +
  <td>Immolate</td>
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  <th>{{spell badge|electricity|inline=1|size=16}}</th>
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  <td>Shocking Personality</td>
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  <th>{{spell badge|slime|inline=1|size=16}}</th>
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  <td>Acid Blood</td>
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</tr>
 +
<tr>
 +
  <th>{{spell badge|ruin|inline=1|size=16}}</th>
 +
  <td>Aura of Decay</td>
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  <th>{{spell badge|light|inline=1|size=16}}</th>
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  <td>Radiance</td>
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  <th></th>
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  <td></td>
 +
</tr>
 +
</table>
 
|level1=+2 Spell Harm
 
|level1=+2 Spell Harm
 
|level2=+4 Spell Harm
 
|level2=+4 Spell Harm

Latest revision as of 15:50, 20 January 2019

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a mutative essence
This is a electricity spell
This is a fire spell
This is a ruin spell
This is a slime spell
This is a light spell
Rarity 2
AP 4
Target Self
Distance Self
Lasts Two rounds per spell rank
SaveGuard Roll

The mage calls upon elemental power to cover him or herself in a protective cloak of elemental energy. When the spell is cast, the mage makes a single Casting Roll. For the duration of the spell, any combatant adjacent to the mage must make a Guard Roll against the initial Casting Roll. Anything the mage holds will be wreathed in elemental energy but suffer no ill effects. The mage can dismiss or summon the effect at will for the duration of the spell. While covered by the element, the mage is immune to the same element, however magical attacks of the opposite element deal double damage. Damage dealt by this field to assailants is dependent on the Intensity.

When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as This is a fire spell Immolate. Electricity mages call this spell This is a electricity spell Shocking Personality. Slime mages call this spell This is a slime spell Acid Blood. To ruin mages, this spell is called This is a ruin spell Aura of Decay. To light mages, it's This is a light spell Radiance.

A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.

This is a fire spell Immolate This is a electricity spell Shocking Personality This is a slime spell Acid Blood
This is a ruin spell Aura of Decay This is a light spell Radiance

Intensity Effects

  1. +2 Spell Harm
  2. +4 Spell Harm
  3. +6 Spell Harm
  4. +8 Spell Harm
  5. +10 Spell Harm