Difference between revisions of "Demoralize"

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|target=Creature
 
|target=Creature
 
|distance=Medium
 
|distance=Medium
|time=2 rounds per spell rank
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|time=2 rounds per rank
 
|save=[[Guts]]
 
|save=[[Guts]]
|description=The mage saps the valor right out of a creature, sending the poor thing running home to mommy. The mage appears to the target as something that should incite primal, mortal fear. Each level of Intensity sends the target one step down the Morale Track. At Step 5, the target will either surrender or run for its life.
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|description=The mage saps the valor right out of a creature, sending the poor thing running home to mommy. The mage appears to the target as something that should incite primal, mortal fear. Each level of Intensity allows the mage to frighten off a creature of increasingly larger size.
  
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the ice school, it's called {{spell badge|ice|inline=1|size=16}} ''Cold Sweat''. In the ruin school, it's called {{spell badge|ruin|inline=1|size=16}} ''Erode Spirit''. To dark mages, it's {{spell badge|dark|inline=1|size=16}} ''Horrify''.  
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When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the ice school, it's called {{spell badge|ice|inline=1|size=16}} ''Cold Sweat''. In the ruin school, it's called {{spell badge|ruin|inline=1|size=16}} ''Erode Spirit''. To dark mages, it's {{spell badge|dark|inline=1|size=16}} ''Horrify''.
|level1=One step down the Morale Track
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|level1=Size −2 and below (scaredy cat!)
|level2=Two steps down the Morale Track
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|level2=Size 0 and below (most humanoids)
|level3=Three steps down the Morale Track
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|level3=Size 3 and below (…and the horse they rode in on)
|level4=Four steps down the Morale Track
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|level4=Size 6 and below (killer ''wail'')
|level5=Five steps down the Morale Track
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|level5=Any size creature ()
 
}}
 
}}

Revision as of 02:44, 22 June 2017

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a compulsory essence
This is a dark spell
This is a ice spell
This is a ruin spell
Rarity 2
AP 4
Target Creature
Distance Medium
Lasts 2 rounds per rank
SaveGuts

The mage saps the valor right out of a creature, sending the poor thing running home to mommy. The mage appears to the target as something that should incite primal, mortal fear. Each level of Intensity allows the mage to frighten off a creature of increasingly larger size.

When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the ice school, it's called This is a ice spell Cold Sweat. In the ruin school, it's called This is a ruin spell Erode Spirit. To dark mages, it's This is a dark spell Horrify.

Intensity Effects

  1. Size −2 and below (scaredy cat!)
  2. Size 0 and below (most humanoids)
  3. Size 3 and below (…and the horse they rode in on)
  4. Size 6 and below (killer wail)
  5. Any size creature ()