Dig

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Revision as of 00:35, 15 June 2011 by Doublecompile (talk | contribs) (spell level→intensity)
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Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a unknown essence
This is a earth spell
Rarity 1
AP 4
Target Object (earth)
Distance Near
Lasts N/A

The mage wills soil and rock to assist with landscaping. The Dig spell is capable of transposing great amounts of stone, earth, and dirt, which could be useful for burying things, clearing landslides, liberating allies from cave-ins, moat construction, or even razing. The mage must be within 10 feet of the earth he or she wants to move. For this reason, it is often difficult to upset the foundations of large buildings, for fear that they would collapse upon the mage. The amount of earth moved is dependent on the Intensity, and the earth can be moved up to 15 feet away per school rank. Note that the earth you move doesn't vanish, it needs a place to relocate.

Intensity Effects

  1. Till a small garden (20 cu. ft.)
  2. Dig a 6-foot cemetery plot (100 cu. ft.)
  3. Who doesn't need a trench on the battlefield? (500 cu. ft.)
  4. Forget a trench, we need a series of interconnecting tunnels (2,500 cu. ft., about the volume of a 40 foot shipping container)
  5. When you need a hole just shy of a 100,000 gallon swimming pool. (12,500 cu. ft.)