Difference between revisions of "Electric Fence"

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Revision as of 20:51, 12 June 2011

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a electricity spell
This is a conjuring spell
Rarity 1
AP 4
Target N/A
Distance Near
Lasts 2 rounds per school rank
SaveSpell Guard

The mage conjures a tangible wall of lightning arcs to hedge out the tricks of others. The wall can be dismissed at will, and when the spell expires, the wall discharges and dematerializes. The wall itself is 20 feet high, 40 feet wide, and can be made into any shape the mage wishes, but the wall is immobile. The mage makes a single Spell Damage Roll when the spell is cast and anyone attempting to walk through the Electric Fence for the duration of the spell must make a Spell Guard Roll against this number (since they're choosing to walk through the wall, no Attack or Dodge is necessary). The amount of damage the fence incurs varies by spell level.

Intensity Effects

  1. +4 Spell Damage
  2. +8 Spell Damage
  3. +12 Spell Damage
  4. +16 Spell Damage
  5. +20 Spell Damage