Elemental Blast

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Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a unknown essence
This is a air spell
This is a earth spell
This is a electricity spell
This is a fire spell
This is a ice spell
This is a metal spell
This is a slime spell
This is a water spell
Rarity 1
AP 3
Target Creature/Object
Distance Far
Lasts N/A
SaveGuard Roll

The mage conjures a tangible mass of elemental power and hurls it rapidly towards a single target. The mage makes a Magic Attack Roll. If the target fails its Dodge Roll, the mage makes his Casting Roll, and the target makes its Guard Roll. The bonus this spell grants to the Spell Hurt in the Casting Roll depends on the Intensity.

When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as This is a fire spell Fireball. In the ice school, it's called This is a ice spell Snowball. To earth mages, it's This is a earth spell Boulderball. To air mages, it's This is a air spell Air Ball. Slime mages call this spell This is a slime spell Acid Ball. Metal mages refer to it as This is a metal spell Cannonball. Electricity mages call this spell This is a electricity spell Ball Lightning. Water mages call it This is a water spell Waterball.

Intensity Effects

  1. +4 Spell Hurt
  2. +8 Spell Hurt
  3. +12 Spell Hurt
  4. +16 Spell Hurt
  5. +20 Spell Hurt