Elemental Field

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This spell has a unknown essence
This is a air spell
This is a electricity spell
This is a fire spell
This is a slime spell
This is a water spell
Rarity 1
AP 4
Target N/A
Distance Near
Lasts 2 rounds per school rank
SaveGuard Roll

The mage conjures a field of tangible elemental energy to hedge out the tricks of others. The wall can be dismissed at will, and when the spell expires, the wall dematerializes in a way that is characteristic of the element (fire dissipates in a puff of smoke, wind vanishes with a whoosh, etc.). The wall itself is 20 feet high, 40 feet wide, and can be made into any shape the mage wishes, but the wall is immobile. The mage makes a single Casting Roll when the spell is cast and anyone attempting to walk through the field for the duration of the spell must make a Guard Roll against this number (since they're choosing to walk through the wall, no Attack or Dodge is necessary). The amount of damage the wall incurs varies by Intensity.

When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as This is a fire spell Firewall. To air mages, it's This is a air spell Wind Wall. Slime mages call this spell This is a slime spell Corrosive Cage. Electricity mages call this spell This is a electricity spell Electric Fence. Water mages call it This is a water spell Wall of Water.

Intensity Effects

  1. +4 Spell Damage
  2. +8 Spell Damage
  3. +12 Spell Damage
  4. +16 Spell Damage
  5. +20 Spell Damage