|This rule is pretty sexy and doesn't need any attention. Consider it good to go.|
The mage grabs onto a single target and delivers a potent surge of elemental power. The mage makes an Attack Roll using the Hand-to-hand skill. If the target fails its Evasion Roll, the mage makes a Casting Roll, and the target makes its Guard Roll. The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity. If the target's Evasion Roll is higher than the mage's Attack, no MP are wasted; the spell isn't cast until the mage is touching the target.
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
|Searing Touch||Icy Grasp||Stone Fist|
|Wind's Caress||Corrosive Touch||Iron Grasp|
|Static Shock||Crashing Waves||Thorny Grasp|
|Kiss of Death||Light Touch||Touch of Evil|
- +4 Spell Harm
- +8 Spell Harm
- +12 Spell Harm
- +16 Spell Harm
- +20 Spell Harm