Difference between revisions of "Elemental Grasp"

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Revision as of 16:11, 19 January 2019

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a dynamic essence
This spell can be powered by any element
Rarity 1
AP 3
Target Creature/Object
Distance Contact
Lasts N/A
SaveGuard Roll

The mage grabs onto a single target and delivers a potent surge of elemental power. The mage makes an Attack Roll using the Hand-to-hand skill. If the target fails its Evasion Roll, the mage makes a Casting Roll, and the target makes its Guard Roll. The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity. If the target's Evasion Roll is higher than the mage's Attack, no MP are wasted; the spell isn't cast until the mage is touching the target.

A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.

This is a fire spell Searing Touch This is a ice spell Icy Grasp This is a earth spell Stone Fist
This is a air spell Wind's Caress This is a slime spell Corrosive Touch This is a metal spell Iron Grasp
This is a electricity spell Static Shock This is a water spell Crashing Waves This is a verdance spell Thorny Grasp
This is a ruin spell Kiss of Death This is a light spell Light Touch This is a dark spell Touch of Evil

Intensity Effects

  1. +4 Spell Harm
  2. +8 Spell Harm
  3. +12 Spell Harm
  4. +16 Spell Harm
  5. +20 Spell Harm