Difference between revisions of "Elemental Healing"

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(New page: {{spell |school=metal |xp=3 |distance=Near |target=Creature |time=2 rounds per school rank |ability=N/A |save= N/A |description=The mage harnesses the power of metal from other sources and...)
 
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A Spell Ward covers an area of 10 foot radius per school rank (e.g. a caster with 5 ranks in Ward can cast a 50-foot radius Spell Ward).
 
{{spell
 
{{spell
 
|school=metal
 
|school=metal
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|ability=N/A
 
|ability=N/A
 
|save= N/A
 
|save= N/A
|description=The mage harnesses the power of metal from other sources and turns it into life energy.  Each level of this spell grants an increasingly higher bonus to [[Spell Defense]] against metal spells.  When defending against metal spells, if the Spell Defense roll is higher than the attacking mage's Spell Attack roll, the defender can take the difference as Health Points regained. For example, if Drinnin has {{PAGENAME}} cast on him, an enemy mage makes a Spell Attack roll for a metal spell of 25, and Drinnin makes a Spell Defense of 29, he regains 4 HP.
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|description=The mage harnesses the power of metal from other sources and turns it into life energy.  Each level of this spell grants an increasingly higher bonus to [[Spell Defense]] against metal spells.  When defending against metal spells, if the Spell Defense roll is higher than the attacking mage's Spell Attack roll, the defender can take the difference as Health Points regained. For example, if Drinnin has Acupuncture cast on him, an enemy mage makes a Spell Attack roll for a metal spell of 25, and Drinnin makes a Spell Defense of 29, he regains 4 HP.
 
|level1=+2 to Spell Defense against metal
 
|level1=+2 to Spell Defense against metal
 
|level2=+4 to Spell Defense against metal
 
|level2=+4 to Spell Defense against metal

Revision as of 23:42, 12 June 2011

A Spell Ward covers an area of 10 foot radius per school rank (e.g. a caster with 5 ranks in Ward can cast a 50-foot radius Spell Ward).

This spell has a unknown essence
This is a metal spell
Rarity 3
AP 4
Target Creature
Distance Near
Lasts 2 rounds per school rank
SaveN/A

The mage harnesses the power of metal from other sources and turns it into life energy. Each level of this spell grants an increasingly higher bonus to Spell Defense against metal spells. When defending against metal spells, if the Spell Defense roll is higher than the attacking mage's Spell Attack roll, the defender can take the difference as Health Points regained. For example, if Drinnin has Acupuncture cast on him, an enemy mage makes a Spell Attack roll for a metal spell of 25, and Drinnin makes a Spell Defense of 29, he regains 4 HP.

Intensity Effects

  1. +2 to Spell Defense against metal
  2. +4 to Spell Defense against metal
  3. +6 to Spell Defense against metal
  4. +8 to Spell Defense against metal
  5. +10 to Spell Defense against metal