|This rule is pretty sexy and doesn't need any attention. Consider it good to go.|
The mage calls upon an elemental to allow him passage between two points. The mage vanishes in a way characteristic of the element involved. For instance, a water mage is liquefied and falls to the ground with a splash, evaporating, and reappearing at the destination with a spray of water. An electricity mage is struck by a bolt of lightning from the sky or ceiling and similarly strikes the ground at the destination. The mage is transported instantaneously, however, the distance the spell can cover is dependent on the Intensity. At low Intensities, this spell is useful to move around battlefields, and at high Intensities, for overland movement.
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
|Up in Smoke||Snowdrift||Rock and Roll|
|Airwalk||Snot Rocket||Steel Away|
|Ride the Lightning||Water Slide||Transplant|
|Wasting Away||Traveling Light||Fly by Night|
- 50 feet
- 500 feet
- 1 mile
- 10 miles
- 100 miles