Difference between revisions of "Elemental Portation"

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{{sexy}}
 
{{sexy}}
{{spell No Levels
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{{spell
|school=portation
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|essence=transportive
|xp=2
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|school=all
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|xp=4
 
|target=Self
 
|target=Self
|description=Each time you learn this spell, it applies to a different element. ([[Firejump]], [[Stone Jump]], [[Water Slide]], [[Steelslide]], [[Airwalk]], [[Snot Rocket]], [[Ride the Lightning]], and [[Snowdrift]]). See individual descriptions of these spells for further details. When casting any of these spells, you may use your ranks in either the respective elemental school or your ranks in Portation; whichever is higher.
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|distance=Self
|levels=
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|description=The mage calls upon an elemental to grant him instantaneous passage between two points (e.g. bed to privy, around battlefields, road trips). The mage vanishes in a way characteristic of the element involved. For instance, a water mage is liquefied and falls to the ground with a splash, evaporating, and reappearing at the destination with a spray of water. An electricity mage is struck by a bolt of lightning from the sky or ceiling and similarly strikes the ground at the destination.
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A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
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<table>
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<tr>
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  <th>{{spell badge|fire|inline=1|size=16}}</th>
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  <td>Up in Smoke</td>
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  <th>{{spell badge|ice|inline=1|size=16}}</th>
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  <td>Snowdrift</td>
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  <th>{{spell badge|earth|inline=1|size=16}}</th>
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  <td>Rock and Roll</td>
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</tr>
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<tr>
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  <th>{{spell badge|air|inline=1|size=16}}</th>
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  <td>Airwalk</td>
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  <th>{{spell badge|slime|inline=1|size=16}}</th>
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  <td>Snot Rocket</td>
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  <th>{{spell badge|metal|inline=1|size=16}}</th>
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  <td>Steel Away</td>
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</tr>
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<tr>
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  <th>{{spell badge|electricity|inline=1|size=16}}</th>
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  <td>Ride the Lightning</td>
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  <th>{{spell badge|water|inline=1|size=16}}</th>
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  <td>Water Slide</td>
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  <th>{{spell badge|verdance|inline=1|size=16}}</th>
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  <td>Transplant</td>
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</tr>
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<tr>
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  <th>{{spell badge|ruin|inline=1|size=16}}</th>
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  <td>Wasting Away</td>
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  <th>{{spell badge|light|inline=1|size=16}}</th>
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  <td>Traveling Light</td>
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  <th>{{spell badge|dark|inline=1|size=16}}</th>
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  <td>Fly by Night</td>
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</tr>
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</table>
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|intensity=The distance the spell can cover is dependent on the Intensity.
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|level1=50 feet
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|level2=500 feet
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|level3=1 mile
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|level4=10 miles
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|level5=100 miles
 
}}
 
}}

Latest revision as of 20:32, 3 April 2022

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a transportive essence
This spell can be powered by any element
Rarity 4
AP 4
Target Self
Distance Self
Lasts N/A

The mage calls upon an elemental to grant him instantaneous passage between two points (e.g. bed to privy, around battlefields, road trips). The mage vanishes in a way characteristic of the element involved. For instance, a water mage is liquefied and falls to the ground with a splash, evaporating, and reappearing at the destination with a spray of water. An electricity mage is struck by a bolt of lightning from the sky or ceiling and similarly strikes the ground at the destination.

A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.

This is a fire spell Up in Smoke This is a ice spell Snowdrift This is a earth spell Rock and Roll
This is a air spell Airwalk This is a slime spell Snot Rocket This is a metal spell Steel Away
This is a electricity spell Ride the Lightning This is a water spell Water Slide This is a verdance spell Transplant
This is a ruin spell Wasting Away This is a light spell Traveling Light This is a dark spell Fly by Night

Intensity Effects

The distance the spell can cover is dependent on the Intensity.

  1. 50 feet
  2. 500 feet
  3. 1 mile
  4. 10 miles
  5. 100 miles