|This rule is pretty sexy and doesn't need any attention. Consider it good to go.|
The mage invokes a devastating assault against a single target, which bursts from the ground beneath it. The attack is comprised of pure energy and is basically intangible, but charged with the aspects of a specific element. The mage makes an Attack Roll using the Magic Weapon Skill. If the target fails its Dodge Roll, the mage makes a Casting Roll and the target makes its Guard Roll. The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity. The damage caused by this spell is considered half piercing damage (if a creature is immune to damage by that element, it's still subject to the other half).
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
|Flame Jet||Ice Glaive||Stalagmite|
|Air Scythe||Acid Lance||Iron Maiden|
|Thunder Javelin||Geyser||Forest Spear|
|Blight Arrow||Laser||Demon Horn|
- +10 Spell Harm
- +20 Spell Harm
- +30 Spell Harm
- +40 Spell Harm
- +50 Spell Harm