Difference between revisions of "Enchant"

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(New page: {{Spell |xp=1 |time=1 hour/school rank |distance=Contact |target=Object |ability=PRS |save=N/A |description=One item of the caster's choice becomes imbued with magical energies which can l...)
 
(deprecate)
 
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{{deprecated}}
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This spell is too powerful. Other spells exist to do much the same thing.
 
{{Spell
 
{{Spell
 +
|school=charm
 
|xp=1
 
|xp=1
|time=1 hour/school rank
+
|time=1 hour per school rank
 
|distance=Contact
 
|distance=Contact
 
|target=Object
 
|target=Object
|ability=PRS
+
|ability=N/A
 
|save=N/A
 
|save=N/A
|description=One item of the caster's choice becomes imbued with magical energies which can last for many hours.  If placed on a weapon, the bonus is added to the weapon's damage.  If place on armor, the bonus is added to the wearer's defense. If placed on an item, the bonus is added to the main function of the item (i.e. thieves' lock picks grant this bonus to Disable checks).
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|description=One item of the caster's choice becomes imbued with magical energies which can last for many hours.  If placed on a weapon or shield, the bonus is added to the [[Attack Roll|Attack]] and [[Dodge/Parry Roll#Parry|Parry]] rolls with it.  If place on armor, the bonus is added to the wearer's [[Guard Roll]]. If placed on an item, the bonus is added to the main function of the item (e.g. thieves' lock picks grant this bonus to [[Machinery]] checks).
 
|level1=+1
 
|level1=+1
|level2=+5
+
|level2=+2
|level3=+10
+
|level3=+3
|level4=+15
+
|level4=+4
|level5=+20
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|level5=+5
 
}}
 
}}

Latest revision as of 22:09, 7 January 2013

Gallows.svg

This spell is too powerful. Other spells exist to do much the same thing.

This spell has a unknown essence
This is a charm spell
Rarity 1
AP 4
Target Object
Distance Contact
Lasts 1 hour per school rank
SaveN/A

One item of the caster's choice becomes imbued with magical energies which can last for many hours. If placed on a weapon or shield, the bonus is added to the Attack and Parry rolls with it. If place on armor, the bonus is added to the wearer's Guard Roll. If placed on an item, the bonus is added to the main function of the item (e.g. thieves' lock picks grant this bonus to Machinery checks).

Intensity Effects

  1. +1
  2. +2
  3. +3
  4. +4
  5. +5