Difference between revisions of "Entrapment Ward"

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m (Escape→Thievery)
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|save=N/A
 
|save=N/A
 
|description=The mage conducts resistant magic into a creature, rendering it less susceptible to effects and conditions that might hamper movement.  Ultimately, this spell aims to let a target move freely through any substance, and remove itself from a trap.
 
|description=The mage conducts resistant magic into a creature, rendering it less susceptible to effects and conditions that might hamper movement.  Ultimately, this spell aims to let a target move freely through any substance, and remove itself from a trap.
|level1=+10 bonus to [[Escape]] check
+
|level1=+10 bonus to [[Thievery]] check for escaping
 
|level2=No penalties from webs, slime, Tentacles, or any other magic or mundane substance that would hamper movement.
 
|level2=No penalties from webs, slime, Tentacles, or any other magic or mundane substance that would hamper movement.
 
|level3=Can move normally through water
 
|level3=Can move normally through water

Revision as of 16:42, 29 December 2010

This spell has a unknown essence
This is a ward spell
Rarity 3
AP 4
Target Creature
Distance Contact
Lasts 10 minutes per school rank
SaveN/A

The mage conducts resistant magic into a creature, rendering it less susceptible to effects and conditions that might hamper movement. Ultimately, this spell aims to let a target move freely through any substance, and remove itself from a trap.

Intensity Effects

  1. +10 bonus to Thievery check for escaping
  2. No penalties from webs, slime, Tentacles, or any other magic or mundane substance that would hamper movement.
  3. Can move normally through water
  4. Can move normally through environmental effects, like Heightened Gravity
  5. Automatically passes Escape checks, cannot be Grabbed, and immunity to Paralyze