Difference between revisions of "Entrapment Ward"

From NsdWiki
Jump to: navigation, search
m (+cat)
m (overhaul)
Line 1: Line 1:
 +
{{overhaul}}
 
{{spell
 
{{spell
 
|school=ward
 
|school=ward
Line 14: Line 15:
 
|level5=Automatically passes Thievery checks for escaping, cannot be [[Grab|Grabbed]], and immunity to [[Paralyze]]
 
|level5=Automatically passes Thievery checks for escaping, cannot be [[Grab|Grabbed]], and immunity to [[Paralyze]]
 
}}
 
}}
[[Category:Needs Overhaul]]
 

Revision as of 20:17, 12 June 2011

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a ward spell
Rarity 3
AP 4
Target Creature
Distance Contact
Lasts 10 minutes per school rank
SaveN/A

The mage conducts resistant magic into a creature, rendering it less susceptible to effects and conditions that might hamper movement. Ultimately, this spell aims to let a target move freely through any substance, and remove itself from a trap.

Intensity Effects

  1. +10 bonus to Thievery check for escaping
  2. No penalties from webs, slime, Tentacles, or any other magic or mundane substance that would hamper movement.
  3. Can move normally through water
  4. Can move normally through environmental effects, like Heightened Gravity
  5. Automatically passes Thievery checks for escaping, cannot be Grabbed, and immunity to Paralyze