Difference between revisions of "Escape"

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Escaping is a skill that some revere as an art.  Famous entertainers hailing from all over the world have presented routines of complicated escape.  Knowledge of escaping comes from intense practice and occasionally a trick up the sleeve (i.e. lock picks, a file, or a blow torch).  Characters with such items and are in the correct situation can get a +3 circumstantial modifier to the check.  Characters can also use Escape to slip out of another character's [[Grab]].
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Escaping is a skill that some revere as an art.  Famous entertainers hailing from all over the world have presented routines of complicated escape.  Knowledge of escaping comes from intense practice and occasionally a trick up the sleeve (i.e. lock picks, a file, or a blow torch).  Characters with such items and are in the correct situation can get a +3 circumstantial bonus to the check.  Characters can also use Escape to slip out of another character's [[Grab]].
 
 
==Difficulty==
 
The difficulty depends on complexity of the given binding.
 
  
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{{section|Difficulty|The difficulty depends on complexity of the given binding.}}
 
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! Example !! DL
 
! Example !! DL
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==Opposed Rolls==
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{{section|Opposed Rolls|A player can use the Escape skill in response to another character's [[Grab]] check.  Also, when a character escapes a rope binding, it is in direct opposition to a relevant rope skill check ([[Lore]] – Knotwork, [[Occupation]] – Sailor, Hobby – Boyscout, etc.)}}
A player can use the Escape skill in response to another character's [[Grab]] check.  Also, when a character escapes a rope binding, it is in direct opposition to a relevant rope skill check ([[Lore]] – Knotwork, [[Occupation]] – Sailor, Hobby – Boyscout, etc.)
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{{section|Retry|Escape checks can be made until the character succeeds. Your GM may or may not allow you to ''Take 10'' on this check.}}
 
 
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 19:22, 21 March 2010

Escaping is a skill that some revere as an art. Famous entertainers hailing from all over the world have presented routines of complicated escape. Knowledge of escaping comes from intense practice and occasionally a trick up the sleeve (i.e. lock picks, a file, or a blow torch). Characters with such items and are in the correct situation can get a +3 circumstantial bonus to the check. Characters can also use Escape to slip out of another character's Grab.

Difficulty

The difficulty depends on complexity of the given binding.

Example DL
Rope binding Check
Net 15
Crawling through a narrow space 20
A set of simple manacles 25
A masterful set of manacles 30

Opposed Rolls

A player can use the Escape skill in response to another character's Grab check. Also, when a character escapes a rope binding, it is in direct opposition to a relevant rope skill check (Lore – Knotwork, Occupation – Sailor, Hobby – Boyscout, etc.)

Retry

Escape checks can be made until the character succeeds. Your GM may or may not allow you to Take 10 on this check.