Difference between revisions of "Expoints"

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===Granting Expoints Fairly===
 
===Granting Expoints Fairly===
If a character took little part in the events, contributed little, and the player was distracted, the player deserves few Expoints.  
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The GM awards Expoints and Fate Points at the end of every game session. If a character took little part in the events, contributed little, and the player was distracted, the player deserves few Expoints.
  
Expoints should be granted based on five factors:
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Expoints should be granted based on the following factors.
  
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* Showing up.  If people show up and play, they deserve an Expoint.  Every session.  More tyrannical GMs may overlook this rule if a player comes especially late or is more disruptive than helpful, but generally that kind of behavior will only lead players to leave the group.
 
* Contribution to in game events.  Despite whether the character single handedly defeated the super villain or simply helped the others cross an obstacle on their way to the villain's lair, if the character took an active part in events, an Expoint should follow.
 
* Contribution to in game events.  Despite whether the character single handedly defeated the super villain or simply helped the others cross an obstacle on their way to the villain's lair, if the character took an active part in events, an Expoint should follow.
 
* Role-playing.  If the player did an admirable job in playing through his character's personality, motivation, and background, an Expoint point should be awarded here.  To be honest, some players are great gamers, but horrible role-players.  Don't worry so much.  If they make a concerted effort to speak, act, and think like the character, even if it comes off poorly or not at all, an Expoint may be given.   
 
* Role-playing.  If the player did an admirable job in playing through his character's personality, motivation, and background, an Expoint point should be awarded here.  To be honest, some players are great gamers, but horrible role-players.  Don't worry so much.  If they make a concerted effort to speak, act, and think like the character, even if it comes off poorly or not at all, an Expoint may be given.   
* Showing up.  If people show up and play, they deserve an Expoint.  Every session.  More tyrannical GMs may overlook this rule if a player comes especially late or is more disruptive than helpful, but generally that kind of behavior will only lead players to leave the group.
 
 
* Dramatic Milestone.  If the characters reach a climax or overtake an important plot point in the story through their deeds, an Expoint can be given out for each one.
 
* Dramatic Milestone.  If the characters reach a climax or overtake an important plot point in the story through their deeds, an Expoint can be given out for each one.
 
* Challenges Overcome.  GMs can hand out Expoints for each encounter survived or challenge met.  Sometimes more or less Expoints will be earned depending on how the challenge was overcome.  For instance, if the group steals the horses from the peaceful people of River's End, one Expoint is given to each player, but if the group negotiates with them for the horses, two Expoints could be given.  If the players slaughter the entire population of the town and take the horses for themselves, maybe no Expoints are given.
 
* Challenges Overcome.  GMs can hand out Expoints for each encounter survived or challenge met.  Sometimes more or less Expoints will be earned depending on how the challenge was overcome.  For instance, if the group steals the horses from the peaceful people of River's End, one Expoint is given to each player, but if the group negotiates with them for the horses, two Expoints could be given.  If the players slaughter the entire population of the town and take the horses for themselves, maybe no Expoints are given.

Revision as of 02:10, 8 August 2019

Short for Experience Points, Expoints are a measure of how your character has evolved. What pitfalls have they overcome? What monsters have they slain? What villains have they defeated?

At the end of every game session, the GM should decide how much experience to give to the players, with variance depending on how well each character did. If a character took little part in the events, contributed little, and the player was distracted, the player deserves few Expoints.

Your character sheet has an entry for Expoints Earned and Expoints Spent.

At the end of every game session, the GM should decide how many Expoints to award each player, with variance depending on how well each character did.

Granting Expoints Fairly

The GM awards Expoints and Fate Points at the end of every game session. If a character took little part in the events, contributed little, and the player was distracted, the player deserves few Expoints.

Expoints should be granted based on the following factors.

  • Showing up. If people show up and play, they deserve an Expoint. Every session. More tyrannical GMs may overlook this rule if a player comes especially late or is more disruptive than helpful, but generally that kind of behavior will only lead players to leave the group.
  • Contribution to in game events. Despite whether the character single handedly defeated the super villain or simply helped the others cross an obstacle on their way to the villain's lair, if the character took an active part in events, an Expoint should follow.
  • Role-playing. If the player did an admirable job in playing through his character's personality, motivation, and background, an Expoint point should be awarded here. To be honest, some players are great gamers, but horrible role-players. Don't worry so much. If they make a concerted effort to speak, act, and think like the character, even if it comes off poorly or not at all, an Expoint may be given.
  • Dramatic Milestone. If the characters reach a climax or overtake an important plot point in the story through their deeds, an Expoint can be given out for each one.
  • Challenges Overcome. GMs can hand out Expoints for each encounter survived or challenge met. Sometimes more or less Expoints will be earned depending on how the challenge was overcome. For instance, if the group steals the horses from the peaceful people of River's End, one Expoint is given to each player, but if the group negotiates with them for the horses, two Expoints could be given. If the players slaughter the entire population of the town and take the horses for themselves, maybe no Expoints are given.