Difference between revisions of "Feign Death"

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m
m (spell level→intensity)
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|xp=1
 
|xp=1
 
|target=Self
 
|target=Self
|description=The mage effectively puts him/herself into stasis, appearing as though he/she were dead.  The spell is good enough to fool anyone at first glance, and even heart checks, listening for breath, etc won't be able to tell the difference.  The length of time the death can be feigned depends on the level cast.  The mage has a limited awareness of the events happening around him/her.  The mage rests while in this state as if he/she was asleep.
+
|description=The mage effectively puts him/herself into stasis, appearing as though he/she were dead.  The spell is good enough to fool anyone at first glance, and even heart checks, listening for breath, etc won't be able to tell the difference.  The length of time the death can be feigned depends on the Intensity.  The mage has a limited awareness of the events happening around him/her.  The mage rests while in this state as if he/she was asleep.
 
|level1=One minute
 
|level1=One minute
 
|level2=One hour
 
|level2=One hour

Revision as of 00:43, 15 June 2011

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a unknown essence
This is a dark spell
Rarity 1
AP 4
Target Self
Distance N/A
Lasts N/A

The mage effectively puts him/herself into stasis, appearing as though he/she were dead. The spell is good enough to fool anyone at first glance, and even heart checks, listening for breath, etc won't be able to tell the difference. The length of time the death can be feigned depends on the Intensity. The mage has a limited awareness of the events happening around him/her. The mage rests while in this state as if he/she was asleep.

Intensity Effects

  1. One minute
  2. One hour
  3. One day
  4. One week
  5. As long as the caster desires