Difference between revisions of "Field Trip"

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Revision as of 18:44, 22 February 2014

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a dynamic essence
This is a earth spell
This is a ice spell
This is a metal spell
This is a slime spell
Rarity 2
AP 4
Target Area
Distance Far
Lasts Two rounds per spell rank
SaveGymnastics

This spell is intended to bring an area of creatures tumbling to the ground. In the earth school, the area is covered in slick mud. In the ice school, a sheet of slippery ice will coat the surface of the area. In the metal school, the area is covered in tiny silver marbles. In the slime school, the area receives a thin coat of grease. Anyone caught in a square affected by this spell must succeed at a Gymnastics roll to move. Any failed checks cause the creature to slip and fall prone. If the spell is enacted on a slanted surface, a tripped creature quickly slides downward. If a creature receives a bonus to prevent from being tripped, that bonus is applicable when resisting this spell. Flying or hovering creatures are not affected by this spell (simply jumping in the air doesn't count, for the record). The size of the area affected is dependent on the Intensity.

When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the ice school, it's called This is a ice spell Sheet of Ice. To earth mages, it's This is a earth spell Mud Puddle. Slime mages call this spell This is a slime spell Grease. Metal mages refer to it as This is a metal spell Ball Bearings.

Intensity Effects

  1. 5 ft radius
  2. 10 ft radius
  3. 15 ft radius
  4. 20 ft radius
  5. 25 ft radius