Difference between revisions of "Fire Healing"

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|school=fire
 
|school=fire
 
|xp=3
 
|xp=3
|distance=N/A
+
|distance=Near
|target=Self
+
|target=Creature
|time=Two rounds per school rank
+
|time=2 rounds per school rank
 
|ability=N/A
 
|ability=N/A
 
|save= N/A
 
|save= N/A
|description=The mage calls upon the spirit of fire to change the energy of a fire into life force itselfThe mage can set fire to him or herself, or allow the flames of an enemy’s spell to give him healingIf on fire, instead of taking 7 points of damage each round (15 for completely covered), he or she gains some back in Health Points. This form of healing does not allow the mage to exceed his or her current HP limit.  Healing from an enemy’s fire attack should be capped at the amount that can be healed if completely covered.
+
|description=The mage harnesses the power of fire from other sources and turns it into life energyEach level of this spell grants an increasingly higher bonus to [[Spell Defense]] against fire spellsWhen defending against fire spells, if the Spell Defense roll is higher than the attacking mage's Spell Attack roll, the defender can take the difference as Health Points regained. For example, if Drinnin has {{PAGENAME}} cast on him, an enemy mage makes a Spell Attack roll for a fire spell of 25, and Drinnin makes a Spell Defense of 29, he regains 4 HP.
|level1=Immune to fire, heal 1 point (2 if covered)
+
|level1=+2 to Spell Defense against fire
|level2=Heal 2 points (4 if covered)
+
|level2=+4 to Spell Defense against fire
|level3=Heal 4 points (8 if covered)
+
|level3=+6 to Spell Defense against fire
|level4=Heal 6 points (12 if covered)
+
|level4=+8 to Spell Defense against fire
|level5=All fire damage is gained as HP
+
|level5=+10 to Spell Defense against fire
 
}}
 
}}

Revision as of 06:27, 22 August 2010

This spell has a unknown essence
This is a fire spell
Rarity 3
AP 4
Target Creature
Distance Near
Lasts 2 rounds per school rank
SaveN/A

The mage harnesses the power of fire from other sources and turns it into life energy. Each level of this spell grants an increasingly higher bonus to Spell Defense against fire spells. When defending against fire spells, if the Spell Defense roll is higher than the attacking mage's Spell Attack roll, the defender can take the difference as Health Points regained. For example, if Drinnin has Fire Healing cast on him, an enemy mage makes a Spell Attack roll for a fire spell of 25, and Drinnin makes a Spell Defense of 29, he regains 4 HP.

Intensity Effects

  1. +2 to Spell Defense against fire
  2. +4 to Spell Defense against fire
  3. +6 to Spell Defense against fire
  4. +8 to Spell Defense against fire
  5. +10 to Spell Defense against fire