Firnoy

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Legend holds that in a divine fluke, the firnoy (singular: firna, adjectival: firnic) were created by Zif the Father of Chance. Like their maker, they put a great deal of faith in luck. Firnoy are amiable creatures and enjoy celebrations, good food and drink, jokes, and friendships.

Physiology

They've got bright eyes and slightly pointed ears. Hair, eye color, and skin tone in firnoy range greatly, but most have curly hair atop their heads. Their bodies are covered with short hair; humans describe them as "fuzzy", like a peach. They have a prehensile tail which grows to be as long as they are tall, and as strong as any other limb. A firna starts to come of age around 20 and is considered an adult by 25. Firnoy typically live just slightly longer than humans — the oldest ever said to have been 140 years of age.


Size

Firnoy are right short, usually 3′ to 4′ tall, and on average weigh 50 to 70 lbs. A firna is considered Size −1. Because of their small stature, firnoy cannot ride horses effectively (though ponies or donkeys serve just fine) and cannot wield human-sized weapons with ease. For instance, a human scythe would be too much for a firna, but one constructed firna-size would be just fine.

Appearance

Firnoy don't usually enjoy jewelry or extravagant colors, but prefer simple and functional clothes and footwear. Many firnoy laborers wear hats while at work. Adventurers are found wearing light armor and cloaks of wool or cotton.


Personality

Few love a good laugh as much as a firna. Practical jokes are a widespread tradition and firnoy enjoy being on either end of one. In this arena, most firnoy prefer harmless mischief to outright cruelty. Firnoy have an insatiable curiosity that lands them in trouble. Older firnoy are seen as busybodies and gossips by youths. Firnoy are excitable and speak quickly when their interest is piqued. Their small stature and simple demeanor make them less noticeable in a crowd than a human, but in close conversation, most people tend to find them endearing.


Most firnoy are collectors; they love pocketing small trinkets and keepsakes, some even do it legally. Pretty much all of them have some useless object tucked away at home because of a story that goes with it.


All firnoy will wager bets on anything convenient.
  • "I'll bet ya sixpence the sun don't go down today."
  • "You're on!"

Habitat

Firnoy live in cozy wooden and earth cottages grouped into villages and small towns. Firnoy usually abstain from big groups; you'll never find a firnic city.


Diet

They enjoy fine foods they they either produce themselves or discover from other races. Firnoy have a diet similar to humans, consisting of produce, grain, and meats. They are also excellent beekeepers and bottle the sweetest honey and can produce smooth, rich meads.

Society

Firnoy typically exist politically within human domains. Their towns are run by a mayor and often a ruling council.


Since firnoy will party at the drop of the hat, the momentous occasions in life are especially good reasons for a crapulous celebration. Firnoy have a Welcoming for the birth of a new child, giant wedding feasts wherein the entire village or town is invited, and a Departing wake for the deceased. Firnoy usually mate for life and many have 1–5 children.

Language

Firnoy have no language of their own, so they speak the language of humans. They do, however, come up with the most bizarre slang words. Sometimes a word is conceived as a practical joke to see how many people will carry it on.


Relations

Firnoy will sometimes travel in small groups of close friends, but occasionally tag along individually with a group of "bigger folk". Due in part to their happy-go-lucky demeanor, firnoy can get along well with any of the races. Some humans find firnoy laughable and dismiss them, but others realize what a boon they can be. Vidari think of firnoy as helpful, charming, and full of life. Evengar have no problem with the "little ones" (but some may find them rash) — evengar themselves being only slightly taller than firnoy. Apsarava consider firnoy as either little more than an annoyance or as amusing comrades. Firnoy and kulgeris have few things in common, and fewer things to offer the other. Firnoy and shou get along famously; both curious, energetic, and have tails. Maghashi and firnoy also get along well; both hard-working, wise, and peace-loving. Jurens and firnoy make great traveling companions, the former serving as the vehicle, the latter serving as the entertainment.


Occupations

Many firnoy take to farming, beekeeping, or animal care. Some enjoy the life of a merchant which goes well with the firnic tendency to collect useless items. Thanks to their overwhelming love for culinary delights, firnoy make the best chefs; it won't be uncommon to find a renowned firna chef in the employ of a human noble. Because of their tails and small stature, they can also make great handymen, acrobats, or spies.

In a combative sense, firnoy excel as duelists and marksmen. Scholars and mages are very, very rare among firnoy.


Motivations

The curiosity of firnoy is probably the driving force behind leaving the village. Their goals range from the simple (perform the greatest prank ever, throw parties to be remembered) to the nigh-unattainable (find the Rapier of Zif). Firnoy adventurers would delight in any goal which would result in a hearty laugh or a great celebration.


Max Caps


Powers

  • Lucky Stiff: Firnoy have supernatural good luck. A firna can spent 2 MP to add a +1 bonus to any roll. This takes no AP to perform.
  • Tall Tail: Firnoy have a prehensile tail, which is as long as they are tall. They can use it as a strong extra limb, but it's not well suited to wielding weapons. It also gives them a +1 bonus to Gymnastics when balance is involved.
  • Natural Shepherds: Firnoy take to farming and herding even more so. They receive a +2 bonus to Animal Control checks both on domestic and wild animals.
  • Prodigious Fencers: When using rapiers or daggers, which are well-suited to a firna's stature, they receive a +1 bonus on rolls involving the weapon skill (e.g. Parry, Attack, Disarm). They say that a little of Zif's skill with the light sword made its way into their blood.