Difference between revisions of "Fluid Body"

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|target=Self
 
|target=Self
 
|time=2 rounds per spell rank
 
|time=2 rounds per spell rank
|description=The mage's body and equipment turn into a fluid state.  While in this state, the mage can pass through tiny holes and crevices, squeeze through tight iron bars, and flow through plumbing.  The mage cannot fit inside of enclosed objects that are smaller than her total volume.  (For instance, a mage cannot fit herself entirely into a teapot, even though she could squeeze through the spout. While the mage's entire body is fluid, normal attack damage is useless; only spells can deal damage to the mage while in this form (''you'' see if a sword does anything to a puddle or a fog), and the mage cannot be [[Grab|Grabbed]]. While flowing around as a fluid, the mage is immune to magic damage of the same element, but the opposite element deals [[Tainted Damage]]. Air is opposed by Earth. Slime is opposed by Metal. Water is opposed by Electricity. Dark is opposed by Light. The mage's speed is dependent on Intensity.
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|description=The mage's body and equipment turn into a fluid state.  While in this state, the mage can pass through tiny holes and crevices, squeeze through tight iron bars, and flow through plumbing.  The mage cannot fit inside of enclosed objects that are smaller than her total volume.  (For instance, a mage cannot fit herself entirely into a teapot, even though she could squeeze through the spout. The mage gains the ''[[formless]]'' [[condition]] (''you'' see if a sword does anything to a puddle or a fog). While flowing around as a fluid, the mage is immune to any damage of the same element, but the opposite element deals [[Tainted Damage]].
  
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
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A mage can cast this spell using any of the listed elements, but must buy [[magic element]] ranks in each. Every elemental school has a nickname for this spell.
 
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|intensity=The mage's speed is dependent on Intensity.
 
|level1=1 foot per Action Point
 
|level1=1 foot per Action Point
 
|level2=2 feet per Action Point
 
|level2=2 feet per Action Point

Latest revision as of 20:40, 3 April 2022

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a mutative essence
This is a air spell
This is a slime spell
This is a water spell
This is a dark spell
Rarity 2
AP 4
Target Self
Distance Self
Lasts 2 rounds per spell rank

The mage's body and equipment turn into a fluid state. While in this state, the mage can pass through tiny holes and crevices, squeeze through tight iron bars, and flow through plumbing. The mage cannot fit inside of enclosed objects that are smaller than her total volume. (For instance, a mage cannot fit herself entirely into a teapot, even though she could squeeze through the spout. The mage gains the formless condition (you see if a sword does anything to a puddle or a fog). While flowing around as a fluid, the mage is immune to any damage of the same element, but the opposite element deals Tainted Damage.

A mage can cast this spell using any of the listed elements, but must buy magic element ranks in each. Every elemental school has a nickname for this spell.

This is a air spell Mister Mist This is a slime spell Ectoplasmic Form This is a water spell Body of Water
This is a dark spell Shadow Man

Intensity Effects

The mage's speed is dependent on Intensity.

  1. 1 foot per Action Point
  2. 2 feet per Action Point
  3. Normal speed
  4. Double normal speed
  5. Triple normal speed