Difference between revisions of "Foresight"

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m
m (spell level→intensity)
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|school=perception
 
|school=perception
 
|xp=4  
 
|xp=4  
|distance=N/A
 
 
|target=Self
 
|target=Self
 
|time=One round per school rank
 
|time=One round per school rank
|ability=N/A
+
|description=The mage gains a supernatural sixth-sense about incoming danger to his or her person.  Before an event occurs, the mage gets some sort of feeling or warning to indicate foreboding doom.  The specifics of the spell are dependent on the Intensity.
|save=N/A
 
|description=The mage gains a supernatural sixth-sense about incoming danger to his or her person.  Before an event occurs, the mage gets some sort of feeling or warning to indicate foreboding doom.  The specifics of the spell are dependent on the spell level.
 
 
|level1=The mage gets a bad feeling when danger is about to befall him or her.  The mage gains a +1 bonus to his or her Defense Roll and Reaction checks.
 
|level1=The mage gets a bad feeling when danger is about to befall him or her.  The mage gains a +1 bonus to his or her Defense Roll and Reaction checks.
 
|level2=The mage is fairly certain of exactly what will happen moments before it occurs.  The mage gains a +2 bonus to his or her Defense Roll and Reaction checks.
 
|level2=The mage is fairly certain of exactly what will happen moments before it occurs.  The mage gains a +2 bonus to his or her Defense Roll and Reaction checks.
 
|level3=The mage is almost positive of impending doom. The mage gains a +3 bonus to his or her Defense Roll and Reaction check.   
 
|level3=The mage is almost positive of impending doom. The mage gains a +3 bonus to his or her Defense Roll and Reaction check.   
 
|level4=The mage is alerted to a specific threat before it occurs.  The mage is never caught wide-eyed, and further gains a +4 bonus to his or her Defense Roll and Reaction checks.
 
|level4=The mage is alerted to a specific threat before it occurs.  The mage is never caught wide-eyed, and further gains a +4 bonus to his or her Defense Roll and Reaction checks.
|level5=As level four, but the mage knows the best course of action to avoid danger.  (Duck, run, step left), and the mage gains a +5 bonus to his or her Defense Roll and Reaction checks.
+
|level5=As Intensity 4, but the mage knows the best course of action to avoid danger.  (Duck, run, step left), and the mage gains a +5 bonus to his or her Defense Roll and Reaction checks.
 
}}
 
}}

Revision as of 00:46, 15 June 2011

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a unknown essence
This is a perception spell
Rarity 4
AP 4
Target Self
Distance N/A
Lasts One round per school rank

The mage gains a supernatural sixth-sense about incoming danger to his or her person. Before an event occurs, the mage gets some sort of feeling or warning to indicate foreboding doom. The specifics of the spell are dependent on the Intensity.

Intensity Effects

  1. The mage gets a bad feeling when danger is about to befall him or her. The mage gains a +1 bonus to his or her Defense Roll and Reaction checks.
  2. The mage is fairly certain of exactly what will happen moments before it occurs. The mage gains a +2 bonus to his or her Defense Roll and Reaction checks.
  3. The mage is almost positive of impending doom. The mage gains a +3 bonus to his or her Defense Roll and Reaction check.
  4. The mage is alerted to a specific threat before it occurs. The mage is never caught wide-eyed, and further gains a +4 bonus to his or her Defense Roll and Reaction checks.
  5. As Intensity 4, but the mage knows the best course of action to avoid danger. (Duck, run, step left), and the mage gains a +5 bonus to his or her Defense Roll and Reaction checks.