Foresight

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Revision as of 21:07, 27 July 2007 by Doublecompile (talk) (New page: {{spell |xp=4 |distance=N/A |target=Self |time=One round per school rank |ability=N/A |save=N/A |description=The mage gains a supernatural sixth-sense about incoming danger to his or her ...)
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This spell has a unknown essence
Rarity 4
AP 4
Target Self
Distance N/A
Lasts One round per school rank
SaveN/A

The mage gains a supernatural sixth-sense about incoming danger to his or her person. Before an event occurs, the mage gets some sort of feeling or warning to indicate foreboding doom. The specifics of the spell are dependent on the spell level.

Intensity Effects

  1. The mage gets a bad feeling when danger is about to befall him or her. The mage gains a +1 bonus to his or her Defense Roll and Reaction checks.
  2. The mage is fairly certain of exactly what will happen moments before it occurs. The mage gains a +2 bonus to his or her Defense Roll and Reaction checks.
  3. The mage is almost positive of impending doom. The mage gains a +3 bonus to his or her Defense Roll and Reaction check.
  4. The mage is alerted to a specific threat before it occurs. The mage is never caught wide-eyed, and further gains a +4 bonus to his or her Defense Roll and Reaction checks.
  5. As level four, but the mage knows the best course of action to avoid danger. (Duck, run, step left), and the mage gains a +5 bonus to his or her Defense Roll and Reaction checks.