Difference between revisions of "Hardened Body"

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|distance=Self
 
|distance=Self
 
|time=2 rounds per spell rank
 
|time=2 rounds per spell rank
|description=The mage calls upon elemental power to magically harden his or her skin.  While in this state, the mage gains immunity to magic attacks of the same element, plus an armor bonus to his or her [[Guard Roll]] dependent on the Intensity.  The mage also deals an additional point of Harm per level of Intensity to any hand-to-hand attacks.  The mage's skin is unaffected by any spell that manipulates the element in question. In this hardened state, magic attacks of the opposing element deal [[Tainted Damage]]. Earth is opposed by air, ice is opposed by fire, metal is opposed by slime, verdance is opposed by ruin.
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|description=The mage calls upon elemental power to magically harden his skin.  While in this state, the mage gains immunity to magic attacks of the same element, plus an armor bonus to his [[Guard Roll]] dependent on the Intensity.  The mage also deals an additional point of Harm per level of Intensity to any hand-to-hand attacks.  The mage's skin is unaffected by any spell that manipulates the element in question. In this hardened state, magic attacks of the opposing element deal [[Tainted Damage]]. Earth is opposed by air, ice is opposed by fire, metal is opposed by slime, verdance is opposed by ruin.
  
 
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
 
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.

Latest revision as of 16:22, 20 January 2019

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This spell has a mutative essence
This is a earth spell
This is a ice spell
This is a metal spell
This is a verdance spell
Rarity 2
AP 4
Target Self
Distance Self
Lasts 2 rounds per spell rank

The mage calls upon elemental power to magically harden his skin. While in this state, the mage gains immunity to magic attacks of the same element, plus an armor bonus to his Guard Roll dependent on the Intensity. The mage also deals an additional point of Harm per level of Intensity to any hand-to-hand attacks. The mage's skin is unaffected by any spell that manipulates the element in question. In this hardened state, magic attacks of the opposing element deal Tainted Damage. Earth is opposed by air, ice is opposed by fire, metal is opposed by slime, verdance is opposed by ruin.

A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.

This is a ice spell Cold Hearted This is a earth spell Diamondback This is a metal spell Juggernaut
This is a verdance spell Treelimb

Intensity Effects

  1. +2 armor, +1 Harm
  2. +4 armor, +2 Harm
  3. +6 armor, +3 Harm
  4. +8 armor, +4 Harm
  5. +10 armor, +5 Harm