Difference between revisions of "Health Drain"

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m (overhaul)
m (spell level→intensity)
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|ability=[[Cunning|CUN]]
 
|ability=[[Cunning|CUN]]
 
|save=[[Resilience]]
 
|save=[[Resilience]]
|description=The Dark Mage connects a magical one-way conduit between himself and a number of other beings.  The conduit allows lost Health Points to flow from the taps into the life force of other beings and sucks their health from them.  For every point of success over the targets' saves, the Dark Mage receives one health point and the target(s) lose one health point.  The number of targets is determined by the Spell Level.   
+
|description=The Dark Mage connects a magical one-way conduit between himself and a number of other beings.  The conduit allows lost Health Points to flow from the taps into the life force of other beings and sucks their health from them.  For every point of success over the targets' saves, the Dark Mage receives one health point and the target(s) lose one health point.  The number of targets is determined by the Intensity.   
 
|level1=One being
 
|level1=One being
 
|level2=Two beings
 
|level2=Two beings

Revision as of 16:35, 15 June 2011

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a dark spell
Rarity 4
AP 4
Target self
Distance self
Lasts 2 rounds per school rank
SaveResilience

The Dark Mage connects a magical one-way conduit between himself and a number of other beings. The conduit allows lost Health Points to flow from the taps into the life force of other beings and sucks their health from them. For every point of success over the targets' saves, the Dark Mage receives one health point and the target(s) lose one health point. The number of targets is determined by the Intensity.

Intensity Effects

  1. One being
  2. Two beings
  3. Three beings
  4. Four beings
  5. Five beings