Difference between revisions of "Hear Thoughts"

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{{spell
 
{{spell
 
|xp=2
 
|xp=2
|school=Perception
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|school=perception
 
|distance=Self
 
|distance=Self
 
|target=Self
 
|target=Self

Revision as of 16:17, 22 January 2012

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This spell has a unknown essence
This is a perception spell
Rarity 2
AP 4
Target Self
Distance Self
Lasts Two rounds per spell rank
SaveMind Control

The mage gains the ability to violate the private sanctum of nearby minds and pull out useful bits of information. He can weed through the synapses of a person's conscious thought, and intercept the electrical impulses that fly between. The mage can read minds up to 5 feet away per spell rank. Usually, creatures subject to this spell have no idea they're being read. Only creatures with minds have thoughts; plant creatures, animate objects, and some undead are right out.

Intensity Effects

  1. The mage can get a general feeling of mood and reaction from a person ("I don't like that," "I am angry!").
  2. The mage can tell distinct reactions, mood, and when a person is lying ("I hate the man that just walked in," "I am fibbing!")
  3. The mage can hear surface thoughts. ("I am really hungry," "That girl is hot,")
  4. The mage can hear more specific thoughts. ("Just wait till they see the magic dagger I've got in my pocket,")
  5. The mage can weed through a mind and pick out desired information. Searching for information in a specific mind in this fashion takes 6 AP to listen to the thoughts. ("The keys to the chest are in my backpack")