Difference between revisions of "Hearing Impaired"

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|xp=6
 
|xp=6
 
|description=While not [[Deaf]], you don't hear so well.  The radius of your hearing is half that of a normal person's.  Additionally, you take a −2 penalty to all checks for which hearing is a factor (typically [[Perception]], [[Search]], [[Linguistics]], etc).  You are completely deaf to high-pitched sounds, such as the whistle of an approaching arrow or a beeping time bomb.
 
|description=While not [[Deaf]], you don't hear so well.  The radius of your hearing is half that of a normal person's.  Additionally, you take a −2 penalty to all checks for which hearing is a factor (typically [[Perception]], [[Search]], [[Linguistics]], etc).  You are completely deaf to high-pitched sounds, such as the whistle of an approaching arrow or a beeping time bomb.
 +
 +
Note on hearing correction: As with vision-correction, there are some devices which can amplify sounds and correct a character's hearing, effectively negating the penalties suggested above, but only while the device is worn.  These items are even harder to find and more expensive than vision-corrective items and may be non-existent in some stories.  Anytime a character with a hearing-corrective device rolls a critical failure, the device is lost and the character must spend time searching for it, during which time ass the usual hearing-related penalties return.
  
 
|incompatible=[[Ears of the Bat]], and [[Deaf]].
 
|incompatible=[[Ears of the Bat]], and [[Deaf]].
 
}}
 
}}

Revision as of 14:01, 1 December 2010

Handicapped.svg

Physical Fault

Expoint Bonus: 6

While not Deaf, you don't hear so well. The radius of your hearing is half that of a normal person's. Additionally, you take a −2 penalty to all checks for which hearing is a factor (typically Perception, Search, Linguistics, etc). You are completely deaf to high-pitched sounds, such as the whistle of an approaching arrow or a beeping time bomb.

Note on hearing correction: As with vision-correction, there are some devices which can amplify sounds and correct a character's hearing, effectively negating the penalties suggested above, but only while the device is worn. These items are even harder to find and more expensive than vision-corrective items and may be non-existent in some stories. Anytime a character with a hearing-corrective device rolls a critical failure, the device is lost and the character must spend time searching for it, during which time ass the usual hearing-related penalties return.

Incompatible with

Ears of the Bat, and Deaf.