Difference between revisions of "Heat/Cool Water"

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{{spell
 
{{spell
 
|school=water
 
|school=water
|level1=Mug of water begins to simmer/chill.  Perfect for tea.
+
|distance=Far
|level2=Large puddle begins to ice over/steam.  
+
|target=water
|level3=Ten Gallons of water turns to ice/becomes hot enough to cause bad burns.  5 damage.
+
|time=1 round/school rank
|level4=Room full of water slowly begins to boil or goes polar cold.  Rubber melts, glass shatters, dissolvable materials dissipate.  10 damage to targets and objects.   
+
|description= The mage heats or chills a body of water in order to cause or prevent Hurt.  Through use of this spell, Hurt caused by [[:category:Water Spells|Water Spells]], [[:category:Ice Spells|Ice Spells]], or [[:category:Fire Spells|Fire Spells]] within the spell's distance (centered on the mage) due to water temperature may be increased or decreased.
|level5=Whole lake is instantly frozen or starts to boil and begins to spread cold to surrounding area20 hot/cold damage for anyone in full contact with the water/round.  Glass/brittle objects take 20 damage.  Spend a mana every turn thereafter to maintain effects.
+
 
 +
|level1=Water begins to steam/chill.  Perfect for tea. +1/-1 Hurt.
 +
|level2=Water begins to ice over/simmer. +3/-3 Hurt.  
 +
|level3=Water turns to ice/becomes hot enough to cause bad burns.  +5/-5 Hurt.
 +
|level4=Water boils or goes polar cold.  Rubber melts, glass shatters, dissolvable materials dissipate.  +7/-7 Hurt.  Objects take damage as well.   
 +
|level5=Water is dry frozen or starts to violently splash+10/-10 Hurt.
 
}}
 
}}
[[Category:Needs Tweaking]]
 

Revision as of 02:58, 16 March 2009

This spell has a unknown essence
This is a water spell
Rarity 1
AP 4
Target water
Distance Far
Lasts 1 round/school rank

The mage heats or chills a body of water in order to cause or prevent Hurt. Through use of this spell, Hurt caused by Water Spells, Ice Spells, or Fire Spells within the spell's distance (centered on the mage) due to water temperature may be increased or decreased.

Intensity Effects

  1. Water begins to steam/chill. Perfect for tea. +1/-1 Hurt.
  2. Water begins to ice over/simmer. +3/-3 Hurt.
  3. Water turns to ice/becomes hot enough to cause bad burns. +5/-5 Hurt.
  4. Water boils or goes polar cold. Rubber melts, glass shatters, dissolvable materials dissipate. +7/-7 Hurt. Objects take damage as well.
  5. Water is dry frozen or starts to violently splash. +10/-10 Hurt.