Illness

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Illness is an acute condition — it comes on suddenly and puts a strain on your body. Whether you're combating the flu, shock, motion sickness, or a hangover, illness can make even the simplest of tasks difficult thanks to symptoms like pain, fever, nausea, and fatigue. In this game, illness quantifies the burden imposed by afflictions, regardless of their causes, impacts, or cures. For instance, influenza is infectious, radiation sickness is environmental, and scurvy is dietary — wildly different pathologies, but they all take a toll on fragile mortal creatures.

The debilitating effects of an illness are represented by its severity, a number from 1–5. When a creature is subjected to an illness, it must make a Vitality check. If it fails the check, the creature moves one stage down the Knockout Track for each level of severity. These Knockout Track penalties remain in place for as long as the symptoms of the illness persist. In addition, an illness can impose other effects on the unhealthy creature, like conditions, Continual Damage, or penalties to specific skills.

Any illness in this game will list the initial DL to resist, and could list one or more of the following properties:

  • Progressive – Increases in severity over time if left untreated. A progressive illness in this game will list the frequency of increase (e.g. progressive by week).
  • Limited – A creature can eventually overpower the illness and fully recover without any assistance. A limited illness in this game will list the duration (e.g. limited to 10 days).
  • Incurable – No environmental, dietary, medicinal, or surgical cure exists that can eradicate the illness.
  • Untreatable – There is no means to treat the symptoms of the illness.

Illness makes lethal Stamina Drain (e.g. starvation, dehydration) much more difficult to survive. For example, if you contract a severity 3 illness (which puts you at stage 3 on the Knockout Track), you only need to fail two Stamina checks to fall comatose. A third failure means death. If you contract a severity 5 illness (which renders you comatose on its own), a single failed Stamina check means death.