Difference between revisions of "Infectious disease"

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(The start of this thing)
 
(Some rule changes)
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In addition to the physical dangers of the world, characters are often accosted by the sniffles and other common ailments. When it comes to sickness and plague, running out of tissues is the least of your worries.
 
In addition to the physical dangers of the world, characters are often accosted by the sniffles and other common ailments. When it comes to sickness and plague, running out of tissues is the least of your worries.
  
Creatures exposed to an invading pathogen ''must'' make a [[Vitality]] check to avoid infection. The DL for this check depends on the virulence of the infectious agent. A creature who fails the Vitality check contracts an [[Illness]].
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Creatures exposed to an invading pathogen ''must'' make a [[Vitality]] check to avoid infection. The DL for this check depends on the virulence of the infectious agent. A creature who fails the Vitality check contracts an [[illness]].
  
An infected creature is allowed to make an additional Vitality check each time it awakes from a night of rest. A successful check removes one stage of the Knockout Track penalties imposed by the Illness. A [[Critical Failure]] ''worsens'' the Knockout Track penalties by one stage. Once all Knockout Track penalties are removed, the creature makes a full recovery.
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If the disease is a ''limited'' illness, the creature is allowed to make an additional Vitality check each time it awakens from a night of rest. A successful check removes one stage of the Knockout Track penalties imposed by the illness. A [[Critical Failure]] ''worsens'' the Knockout Track penalties by one stage. Once all Knockout Track penalties are removed, the creature makes a full recovery.
 
 
Rare diseases might only be curable with medicine, if a cure is even possible.
 

Revision as of 03:14, 5 October 2020

In addition to the physical dangers of the world, characters are often accosted by the sniffles and other common ailments. When it comes to sickness and plague, running out of tissues is the least of your worries.

Creatures exposed to an invading pathogen must make a Vitality check to avoid infection. The DL for this check depends on the virulence of the infectious agent. A creature who fails the Vitality check contracts an illness.

If the disease is a limited illness, the creature is allowed to make an additional Vitality check each time it awakens from a night of rest. A successful check removes one stage of the Knockout Track penalties imposed by the illness. A Critical Failure worsens the Knockout Track penalties by one stage. Once all Knockout Track penalties are removed, the creature makes a full recovery.