Difference between revisions of "Inflict Pain"

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|xp=1
 
|xp=1
 
|ability=[[Muscle|MUS]]
 
|ability=[[Muscle|MUS]]
 +
|target=one creature
 +
|time=1 round per school rank
 
|save=[[Grunt Save]]
 
|save=[[Grunt Save]]
|description=The Dark Mage wracks the target with intolerable pain from which he/she cannot escape.  The damage done in this manner will heal itself as soon as the Dark Mage stops spending Mana, but if enough damage is done to render a target unconscious/dead, the character will immediately drop unconscious until a heal check can be performed.
+
|description=The Dark Mage wracks the target with intolerable pain from which he/she cannot escape.  The damage done in this manner moves the target along the knock-out track, but does no lethal damage.  The target will likely scream and spasm as pain wracks their body. When the spell ends, the pain goes away and the target reverts to whatever stage on the knock-out track they previously occupied.
For every point of success, the target loses one temporary Health Point.
+
|level1=One stage down on the Knock-out Track
|level1=Target suffers -2 to attack, defense, and skill check rolls
+
|level2=Two stages down
|level2=Target suffers -3 to rolls noted above
+
|level3=Three stages down
|level3=Target may only defend themselves, and at -3 penalty
+
|level4=Four stages down
|level4=Target may do nothing but writhe helplessly on the ground until the spell ends
+
|level5=Five stages down
|level5= Target screams in utter agony, drops unconscious, and suffers a mental illness as result of the trauma
 
 
}}
 
}}

Revision as of 18:11, 22 August 2010

This spell has a unknown essence
This is a dark spell
Rarity 1
AP 4
Target one creature
Distance N/A
Lasts 1 round per school rank
SaveGrunt Save

The Dark Mage wracks the target with intolerable pain from which he/she cannot escape. The damage done in this manner moves the target along the knock-out track, but does no lethal damage. The target will likely scream and spasm as pain wracks their body. When the spell ends, the pain goes away and the target reverts to whatever stage on the knock-out track they previously occupied.

Intensity Effects

  1. One stage down on the Knock-out Track
  2. Two stages down
  3. Three stages down
  4. Four stages down
  5. Five stages down