Difference between revisions of "Infrared Eyes"

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m (distance: self)
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{{spell
 
{{spell
 
|school=perception
 
|school=perception
|xp=2
+
|school2=fire
 +
|xp=3
 
|distance=Self
 
|distance=Self
 
|target=Self
 
|target=Self

Revision as of 12:33, 16 May 2012

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This spell has a unknown essence
This is a perception spell
This is a fire spell
Rarity 3
AP 4
Target Self
Distance Self
Lasts One minute per spell rank

The mage's vision shifts to the infrared spectrum. This spell is useful for detecting heat sources, for example, the number of guards on a parapet at night, the power sources are in a building, or the footsteps of a fugitive through the woods. Neutral objects are dark blue. Depending on their heat output, they appear anywhere from blue or green through yellow, orange, red, or white. Cold objects appear purple or black.

Intensity Effects

  1. 100 ft radius
  2. 200 ft radius
  3. 300 ft radius
  4. 400 ft radius
  5. 500 ft radius