Difference between revisions of "Item of Value"

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{{combatTrump
 
{{combatTrump
|xp=1-10
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|xp=1–10
|description=You own something worth holding onto, and it need not be expressly combat-oriented.  A magical wand, a portable hole, the holy tablets describing the fate of the world, a large ceremonial wooden horse, a sword that takes a bite out of crime, or even a decanter of never-ending ale.  Suggestions welcome, but alas, the GM gets the final decision.  One point is something minor, almost trivial, but fun.  3 points gets you something that definitely comes in handy.  5 points buys a major something or other (doohickey? dingus?) and the whopper: 7 points secures something that is more important than your measly little life.  10 points gets you something worth many lives to many people.  Careful, someone might come after it...
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|description=You own something worth holding onto, and it need not be expressly combat-oriented.  A magical wand, a portable hole, the holy tablets describing the fate of the world, a large ceremonial wooden horse, a sword that takes a bite out of crime, or even a decanter of never-ending ale.  Suggestions welcome, but alas, the GM gets the final decision.  One point is something minor, almost trivial, but fun.  3 points gets you something that definitely comes in handy.  5 points buys a major something or other (doohickey? dingus?) and the whopper: 7 points secures something that is more important than your measly little life.  10 points gets you something worth many lives to many people.  Careful, someone might come after it…
 
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}}

Revision as of 15:45, 13 March 2010

Ike.png

Combat Trump

Expoint Cost: 1–10

You own something worth holding onto, and it need not be expressly combat-oriented. A magical wand, a portable hole, the holy tablets describing the fate of the world, a large ceremonial wooden horse, a sword that takes a bite out of crime, or even a decanter of never-ending ale. Suggestions welcome, but alas, the GM gets the final decision. One point is something minor, almost trivial, but fun. 3 points gets you something that definitely comes in handy. 5 points buys a major something or other (doohickey? dingus?) and the whopper: 7 points secures something that is more important than your measly little life. 10 points gets you something worth many lives to many people. Careful, someone might come after it…