Difference between revisions of "Knockout Track"

From NsdWiki
Jump to: navigation, search
(move content from Book:Life_and_Death)
(rewrite)
Line 17: Line 17:
 
|}
 
|}
  
The most common means of acquiring Knockout Track penalties is being battered or sickened. This includes the [[Knockout]] tactic in combat, seasickness, and spells like [[Inflict Pain]]. When you move down the Knockout Track because of blunt trauma, nausea, or acute pain, the penalties last until you get a good night's sleep. You can also make a Healing check (see ''Chapter 6: [[Book:Skills|Skills]]''), apply specialized items (see ''Chapter 11: [[Book:Equipment|Equipment]]''), or cast the [[Revive]] spell (see ''Chapter 14: Spells'') to remove Knockout Track penalties gained in this manner.
+
Many circumstances in this game impose Knockout Track penalties temporarily. In this case, your body takes a beating and you carry your fatigue until you get a good night's sleep. When you awake the next morning, the penalties will have disappeared. You can also make a Healing check (see ''Chapter 6: [[Book:Skills|Skills]]''), apply specialized items (see ''Chapter 11: [[Book:Equipment|Equipment]]''), or perform the [[Revive]] spirit art (see ''Chapter 17: Spirit Arts'') to remove Knockout Track penalties in advance of physical rest. Causes of temporary Knockout Track penalties include a [[Called Shot]] to the head or abdomen (see ''Chapter 11: Combat''), falling off a building, and tiring Stamina Drain (see below).
 +
 
 +
Other circumstances impose Knockout Track penalties situationally. These penalties remain so long as you continue to be subjected to the effects imposing the penalties. When you free yourself from the detrimental circumstances, the penalties vanish. Causes of situational Knockout Track penalties include disease, sedatives, motion sickness, magic spells (like [[Inflict Pain]]), spirit arts (like [[Sicken]]), and lethal Stamina Drain.

Revision as of 13:37, 15 July 2020

As a character becomes increasingly exhausted, ill, dazed, or punch-drunk, she moves further down the Knockout Track. Each consecutive stage instills harsher penalties to all skill checks, including combative rolls like attacking, defending, and casting spells. There are several ways to gain Knockout penalties.

Knockout Track
Status Penalty
Stage One −2
Stage Two −4
Stage Three −6
Stage Four −8
Stage Five Knocked-out

Many circumstances in this game impose Knockout Track penalties temporarily. In this case, your body takes a beating and you carry your fatigue until you get a good night's sleep. When you awake the next morning, the penalties will have disappeared. You can also make a Healing check (see Chapter 6: Skills), apply specialized items (see Chapter 11: Equipment), or perform the Revive spirit art (see Chapter 17: Spirit Arts) to remove Knockout Track penalties in advance of physical rest. Causes of temporary Knockout Track penalties include a Called Shot to the head or abdomen (see Chapter 11: Combat), falling off a building, and tiring Stamina Drain (see below).

Other circumstances impose Knockout Track penalties situationally. These penalties remain so long as you continue to be subjected to the effects imposing the penalties. When you free yourself from the detrimental circumstances, the penalties vanish. Causes of situational Knockout Track penalties include disease, sedatives, motion sickness, magic spells (like Inflict Pain), spirit arts (like Sicken), and lethal Stamina Drain.