Difference between revisions of "Leadership"

From NsdWiki
Jump to: navigation, search
m
Line 5: Line 5:
 
{{section|Difficulty|There are several uses for this skill.
 
{{section|Difficulty|There are several uses for this skill.
  
First, you can use a Leadership roll in place of a Save Roll against fear or mind control for a number of allies equal to your number of ranks in Leadership (for example 3 ranks, 3 allies).  In this use, your Leadership roll is against a [[Spell Attack]] from an opponent, so there is no DL.  When utilizing the skill in this way, you must designate which comrades you are attempting to help in this fashion before anyone makes their Save rolls.  
+
First, you can use a Leadership roll in place of a Save Roll against fear or mind control for a number of comrades equal to your number of ranks in Leadership (for example 3 ranks, 3 comrades).  In this use, your Leadership roll is against a [[Spell Attack]] from an opponent, so there is no DL.  When utilizing the skill in this way, you must designate which comrades you are attempting to help in this fashion before anyone makes their Save rolls.  
  
Second, you must use Leadership to keep a Jeeves/retainer under your command and on their feet if they are wounded in combat or another dangerous situation.  Make a Leadership check against a difficulty of 15.
+
Second, you must use Leadership to keep a Jeeves/Retainer under your command and on their feet if they are wounded in combat or another dangerous situation.  Make a Leadership check against a difficulty of 15.
  
See the Trumps chapter for information on the [[Natural Leader]] trump, or the [[Ally]] trump.}}
+
See the Trumps chapter for information on the [[Natural Leader]] trump, [[Jeeves|Jeeves/Retainers]] or the [[Ally]] trump.}}
 
{{section|Opposed Rolls|In the first listed use of this skill, the roll is opposed by a [[Spell Attack]].}}
 
{{section|Opposed Rolls|In the first listed use of this skill, the roll is opposed by a [[Spell Attack]].}}
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 17:24, 12 December 2010

Typically used with: Personality.

All great generals, kings, and ringleaders have several ranks in the Leadership skill. Use it to motivate your allies, or calm them in a pinch.

Difficulty

There are several uses for this skill.

First, you can use a Leadership roll in place of a Save Roll against fear or mind control for a number of comrades equal to your number of ranks in Leadership (for example 3 ranks, 3 comrades). In this use, your Leadership roll is against a Spell Attack from an opponent, so there is no DL. When utilizing the skill in this way, you must designate which comrades you are attempting to help in this fashion before anyone makes their Save rolls.

Second, you must use Leadership to keep a Jeeves/Retainer under your command and on their feet if they are wounded in combat or another dangerous situation. Make a Leadership check against a difficulty of 15.

See the Trumps chapter for information on the Natural Leader trump, Jeeves/Retainers or the Ally trump.

Opposed Rolls

In the first listed use of this skill, the roll is opposed by a Spell Attack.