Difference between revisions of "Lightning Brand"

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{{spell
 
{{spell
 
|school=electricity
 
|school=electricity
|school2=conjuring
 
 
|xp=2
 
|xp=2
 
|distance=Contact
 
|distance=Contact
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|ability=N/A
 
|ability=N/A
 
|save= N/A
 
|save= N/A
|description=The mage can call on the spirit of electricity to grant shocking properties to an existing weapon.  The weapon deals electricity damage in addition to the normal Weapon Damage Rating. Note that the weapon’s use is not limited to the mage that creates it. This spell can also summon a javelin made of solid lightning to be used for one throw.
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|description=Using this spell, the mage can either ''augment'' an existing weapon with electrical properties, or ''conjure'' a magical lightning sword from thin airIn the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Electricity School instead of the weapon type for attack rolls. The Hurt score of the weapon is dependent on the spell level. In the case of augmented weapons, the Hurt score listed below is a bonus on top of the weapon's existing Hurt score.
|level1=It stings a little (+1 electricity damage)
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|level1=It stings a little (+2 cold damage)
|level2=A solid shock (+2 electricity damage)
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|level2=A solid shock (+4 cold damage)  
|level3=Your hair stands on end in its presence (+4 electricity damage)
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|level3=Your hair stands on end in its presence (+6 cold damage)  
|level4=Turns a whip into a hot wire! (+7 electricity damage)
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|level4=Turns a whip into a hot wire! (+8 cold damage)  
|level5=Your foe is an outlet for your aggression (+11 electricity  damage)
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|level5=Your foe is an outlet for your aggression (+10 cold damage)
 
}}
 
}}

Revision as of 03:30, 22 August 2010

This spell has a unknown essence
This is a electricity spell
Rarity 2
AP 4
Target Weapon
Distance Contact
Lasts Two rounds per school rank
SaveN/A

Using this spell, the mage can either augment an existing weapon with electrical properties, or conjure a magical lightning sword from thin air. In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Electricity School instead of the weapon type for attack rolls. The Hurt score of the weapon is dependent on the spell level. In the case of augmented weapons, the Hurt score listed below is a bonus on top of the weapon's existing Hurt score.

Intensity Effects

  1. It stings a little (+2 cold damage)
  2. A solid shock (+4 cold damage)
  3. Your hair stands on end in its presence (+6 cold damage)
  4. Turns a whip into a hot wire! (+8 cold damage)
  5. Your foe is an outlet for your aggression (+10 cold damage)