Difference between revisions of "List of weapon modifications"

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(+links, rename bleeding damage to Bleeding Wound)
 
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* Cheap – 50% cost of item, but is considered ruined after taking only a single point of Degradation. Incompatible with ''well-made''.
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* Cheap – 50% cost of item, but is considered ruined after taking only a single point of [[Degradation]]. Incompatible with ''well-made''.
 
* Well-made – +1 to Accuracy. Cost is additional 50%. As noted above, the ''katana'' and ''nodachi'' are already considered ''well-made''.
 
* Well-made – +1 to Accuracy. Cost is additional 50%. As noted above, the ''katana'' and ''nodachi'' are already considered ''well-made''.
* Telescopic Sight – 350𝕤. An accessory for rifles. Adds +1 Accuracy.
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* Telescopic Sight – 350𝕤. An accessory for firearms. Adds +1 Accuracy.
 
* Bayonet – 25𝕤. An accessory for rifles which makes them function just like a hunting spear in melee combat.
 
* Bayonet – 25𝕤. An accessory for rifles which makes them function just like a hunting spear in melee combat.
* Cruel – Creatures struck with the weapon gain the ''bleeding'' condition. Cost is additional 50%. Incompatible with bludgeoning weapons.
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* Cruel – Creatures struck with the weapon gain a [[Bleeding Wound]]. Cost is additional 50%. Incompatible with bludgeoning weapons.

Latest revision as of 20:03, 14 March 2022

  • Cheap – 50% cost of item, but is considered ruined after taking only a single point of Degradation. Incompatible with well-made.
  • Well-made – +1 to Accuracy. Cost is additional 50%. As noted above, the katana and nodachi are already considered well-made.
  • Telescopic Sight – 350𝕤. An accessory for firearms. Adds +1 Accuracy.
  • Bayonet – 25𝕤. An accessory for rifles which makes them function just like a hunting spear in melee combat.
  • Cruel – Creatures struck with the weapon gain a Bleeding Wound. Cost is additional 50%. Incompatible with bludgeoning weapons.