List of weapons

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Peace means having a bigger stick than the other guy. Detailed herein are all of the bigger sticks.

Action Points
This details the number of Action Points necessary to use the weapon.
Parry
The bonus the weapon grants the character on a Parry Roll when the weapon is used to parry an attack.
Harm
The amount of damage the weapon does on its own, which is factored into the Attack Roll.
Type
The type of Harm the weapon inflicts. Either S for slashing, B for bludgeoning, or P for piercing. Certain spells, items, and armor protect better against certain types of Harm. If a weapon lists two types of Harm, they are in order of usual usage. A character must state which type of Harm he intends to perform during an attack (for instance, slash or thrust with his longsword); if not the first is assumed.
Notes
Any relevant notes about the weapon.

Weapons marked with a dagger (†) are fast weapons. These weapons are small or light and easy to conceal and grant a character a +2 bonus on Thievery/Disguise checks to conceal them.

Weapons marked with a double-dagger (‡) are two-handed weapons. They must be held with both hands. Two handed weapons give a character a −4 penalty to Thievery/Disguise checks to conceal them, but a +2 bonus against being Disarmed.

Hand-to-hand

Name AP Parry Harm Type Notes Cost Mus
Unarmed 3 −2 1 B N/A 1
Cestus/knuckles 3 −2 2 B +3 vs Disarm 25𝕤 1
Punch dagger 3 −1 3 P +2 vs Disarm 50𝕤 1
Claw 3 −1 3 S +2 vs Disarm 75𝕤 1
  • Unarmed – Your bare fists. You want a description? Look at 'em!
  • Cestus/knuckles – A metal or leather covering which is worn over the hand and/or knuckles and provides extra weight compared to a bare fist.
  • Punch dagger – A small knife with a T-shaped handle held in the fist and thrust at opponents.
  • Claw – A pair of metal bands worn around the fingers or hand which have on the back side 3–5 small, curved, metal blades, resembling the claws of a wild animal.

Daggers

Name AP Parry Harm Type Notes Cost Mus
Dagger/knife 3 −2 2 P,S 25𝕤 1
Parrying dagger/sai 3 +3 1 P,S Disarm +3 125𝕤 1
Stiletto/poignard 3 −1 3 P 40𝕤 2
Dirk/combat knife 3 −1 3 S,P 75𝕤 2
  • Dagger/knife – A small weapon, with either one or two bladed edges. Useful as a backup in close-quarters combat. Less than 1 foot in length.
  • Parrying dagger/sai – A long, pointed, dagger-shaped metal baton with two short prongs stemming from the side. Used to trap and sometimes break larger blades.
  • Stiletto/poignard – A short, narrow knife used for stabbing deeply.
  • Dirk/combat Knife – Longer and sturdier than a typical dagger.

One-handed Straight Swords

Name AP Parry Harm Type Notes Cost Mus
Short sword/gladius 3 0 4 S,P 100𝕤 3
Longsword 4 +2 5 S,P 250𝕤 4
Broadsword 4 0 6 S,P 175𝕤 5
Katana 4 −1 7 S,P 1000𝕤 5
Bastard sword (1-handed) 4 −2 7 S,P 500𝕤 6
  • Short sword/gladius – A thrusting sword with usually no longer than 2–3 feet.
  • Longsword – Very popular among soldiers and infantry, usually around 4 feet in length. Mostly held in one hand.
  • Broadsword – Wider than a longsword, slightly more primitive, between 3 and 4 feet in length.
  • Katana – A masterfully crafted sword and status symbol. It has a slightly-curved blade and a single sharp edge. The hilt varies in length, but the blade itself is usually 28 inches long.
  • Bastard Sword – Also known as the hand-and-a-half sword. Usually around 4–5 feet in length.

Two-handed Straight Swords

Name AP Parry Harm Type Notes Cost Mus
Bastard sword (2-handed) 5 +1 10 S,P 500𝕤 5
Nodachi 5 0 11 S,P 1500𝕤 6
Greatsword/zweihander 5 +1 12 S,P 750𝕤 7
  • Nodachi – A larger two-handed sword than the katana, and just as well-made. The entire sword including the handle is usually 5 feet in length.
  • Greatsword/zweihander – An extremely large and powerful weapon. Must be held in two hands. Often up to 6–7 feet in length.

Curved Swords

Name AP Parry Harm Type Notes Cost Mus
Sickle/shotel 3 +2 3 S,P Disarm +2, Trip +2 75𝕤 2
Khopesh 3 +1 4 S Disarm +3, Trip +3 125𝕤 3
Scimitar 3 0 4 S,P 150𝕤 3
Cutlass/machete 4 0 5 S 125𝕤 4
Falchion 4 0 6 S 175𝕤 5
Tachi 4 −1 7 S 900𝕤 5
  • Sickle/shotel – A farming tool that makes a decent improvised weapon. It consists of a short, metal handle from which extends a perpendicular curved blade.
  • Khopesh – A sort of hybrid of the sword and battle axe, around 2 feet in length. Features a standard sword hilt but a strangely curved blade. Only the outside curve of the blade is sharpened.
  • Scimitar – A curved blade usually without a hand guard. 2–4 feet in length.
  • Cutlass/machete – Similar to a saber, with a basket-like hand guard. 2–3 feet in length, very popular amongst sailors.
  • Falchion – A sword with a long, single-edged, slightly-curved blade that is weighted at the far end, making it useful for chopping strikes similar to an axe. Typically around 4 feet in length.

Fencing Swords

Name AP Parry Harm Type Notes Cost Mus
Rapier 3 +3 3 P,S +2 vs Disarm 250𝕤 3
Estoc 3 +1 4 P 150𝕤 3
Saber 3 +1 4 S,P +1 vs Disarm 175𝕤 3
  • Rapier – A noble and graceful sword, mostly used for fencing and piercing, up to 3–4 feet in length.
  • Saber – A sturdy, single-bladed, curved sword with a hand guard. Often about 3 feet in length.

One-handed Bludgeons

Name AP Parry Harm Type Notes Cost Mus
Club 3 0 3 B 10𝕤 2
Warhammer 3 0 4 B +1 vs Parry 125𝕤 4
Mace 4 0 5 B 125𝕤 5
Edged/flanged mace 4 0 6 B+S +1 vs Parry 175𝕤 5
Morningstar/spiked mace 4 0 6 B+P +1 vs Parry 175𝕤 5
  • Club – A hunk of hard wood held in one hand. Sometimes found with simple metal reinforcements or spikes.
  • Warhammer – A hand-held weapon with a metal head created to battle armored foes. Often a spike is found on the reverse side of the head.
  • Mace – A single-handed weapon with a heavy metal head on a sturdy wooden or metal handle.
  • Edged/flanged mace – A mace with a flanged or edged head, useful for deeper impact during a swing.
  • Morningstar/spiked mace – A mace with metal spikes of differing size protruding from the head.

Two-handed Bludgeons

Name AP Parry Harm Type Notes Cost Mus
Sledgehammer 5 −3 10 B +1 vs Parry 50𝕤 6
Flail 5 −2 12 B +2 vs Parry, Entangle +1 150𝕤 7
War maul 6 −3 15 B +2 vs Parry 350𝕤 8
  • Sledgehammer – A two-handed hammer with a heavy head on one end and a wooden haft up to 3 feet in length.
  • Flail – A two-handed handle with a chain connected to a solid metal spiked ball. Opponents have difficulty parrying swings from this weapon.
  • War maul – A two-handed hammer with a large metal head, similar to a sledgehammer, but capable of more powerful impacts.

One-handed Axes

Name AP Parry Harm Type Notes Cost Mus
Tomahawk/throwing axe 3 −1 3 S See Thrown for ranged Harm 50𝕤 2
Hatchet/hand axe 3 0 4 S 50𝕤 3
War axe/bearded axe 4 −1 7 S 175𝕤 4
  • Tomahawk/throwing axe – A simple axe useful for hand-to-hand, but primarily adept at being thrown. Usually less than 2 feet in length.
  • Hatchet/hand axe – Slightly bigger than a throwing axe, with a flat end of the head that can be used as a hammer.
  • War axe/bearded axe – The axe-head is curved on one side, and blunt on the other, with a long shaft of wood or metal held in two hands.

Two-handed Axes

Name AP Parry Harm Type Notes Cost Mus
Woodcutting axe 5 −3 8 S+B 100𝕤 5
Pickaxe/mattock 5 −3 8 P+B 100𝕤 5
War pick/beaked axe 5 −2 11 P+B 250𝕤 6
Berserker axe 5 −2 12 S+B 350𝕤 7
Great axe/executioner 6 −2 15 S+B −1 vs Parry 500𝕤 8
  • Pickaxe/mattock – Typically a tool used for mining and digging, but also used in combat.
  • Berserker axe – Made with a solid wooden shaft and a curved axe head.
  • Great axe/executioner – Massive, heavy axe, with a dual-bladed axe head.

Polearms

Name AP Parry Harm Type Notes Cost Mus
Quarterstaff/bo 3 +2 3 B 100𝕤 2
Scythe 5 −3 8 S 100𝕤 4
Partizan/ranseur 5 +2 10 P,S Disarm +1, Trip +1 350𝕤 5
Halberd/poleaxe 5 0 11 S,P +1 vs Parry 350𝕤 6
Lucern hammer 5 0 11 B,P +1 vs Parry 350𝕤 6
Heavy glaive/naginata 5 0 12 S,P +1 vs Parry, Trip +1 450𝕤 7
  • Quarterstaff/bo – A long wooden pole, typically taller than the wielder. Crude versions can be found in forested areas, but more sophisticated versions are crafted.
  • Scythe – A harvesting tool with a multi-handled shaft around 5 feet in length. Its curved blade with one sharp edge extends perpendicular to the shaft. This weapon is slow and ineffective at close-quarters combat.
  • Halberd – Two-handed pole weapon, around 5–6 feet in length with an axe head topped with a long spike. The reverse of the axe head has a thorn or hook useful in combating mounted riders.
  • Heavy glaive/naginata – Two-handed pole weapon with a single, bladed edge 18 inches in length sitting atop a wooden pole of 6–7 feet in length.

Spears

Name AP Parry Harm Type Notes Cost Mus
Javelin/pilum 3 −2 2 P See Thrown for ranged harm 50𝕤 2
Hunting spear 3 −2 3 P 10𝕤 2
Pitchfork 3 0 3 P 25𝕤 2
Infantry spear 3 −1 4 P 75𝕤 2
Trident 3 +1 4 P 100𝕤 2
Broadspear 4 0 5 P,S 125𝕤 3
Boar spear/lugged spear 4 +2 6 P Disarm +1 150𝕤 4
Pike/sarissa 6 −3 10 P +4 vs Charge 450𝕤 2
  • Javelin/pilum – A light spear, favored for throwing, but also can be used in melee. Possesses an iron head around 18 inches in length and a long, wooden shaft. Between 6–8 feet in length.
  • Pitchfork – Simple farming tool used for lifting and pitching. Can have 2–6 tines or prongs. Usually made of wood, but the head can be made of metal.
  • Infantry spear – A simple, solid spear used by foot soldiers. Between 6–8 feet in length.
  • Trident – A three-pronged spear used in fishing and combat. Usually made of metal.
  • Broadspear – Heaviest spear that can be used in one hand. Solid, wide, metal head, with the entire spear being up to 8 feet in length.
  • Boar spear/lugged spear – Two-handed spear with a metal spear head possessing a pair of lugs or wings where it joins the shaft. Useful for parrying. Up to 8 feet in length.
  • Pike/sarissa – A devastating thrusting spear, but ineffective at close-quarters combat. Between 10–20 feet in length.

Whips

Name AP Parry Harm Type Notes Cost Mus
Bullwhip 3 −5 2 S +1 vs Parry, Disarm +3, Entangle +3 100𝕤 1
Studded/spiked whip 3 −5 3 S +1 vs Parry, Disarm +3, Entangle +3 150𝕤 1
  • Bullwhip – A single-tailed whip made of braided leather, historically used in cattle herding. Around 10 feet long and capable of wrapping around objects or limbs of opponents.
  • Studded/spiked whip – Similar to a bullwhip, but with metal spikes or studs woven throughout the braided leather.

Chains

Name AP Parry Harm Type Notes Cost Mus
Kusari-gama 4 −3 5 B,S +1 vs Parry, Disarm +2, Entangle +3 250𝕤 4
Ball & chain 5 −2 8 B +2 vs Parry, Disarm +1, Entangle +2 200𝕤 5
  • Kusari-gama – The chain portion of the kusari-gama has a weighted ball at one end which can be used to strike opponents and wrap around limbs or weapons.
  • Ball & chain – A solid metal weight attached to a lengthy chain. Sometimes these are available with a weight at each end.

Thrown

Name AP Parry Harm Type Notes Cost Mus
Dart 3 −7 1 P 5𝕤 1
Shuriken 3 −6 2 P,S 15𝕤 1
Throwing knife 3 −4 3 P,S 20𝕤 1
Boomerang/throwing stick 3 −3 3 B 25𝕤 2
Tomahawk/throwing axe 3 −1 4 S See One-handed Axes for melee Harm 50𝕤 2
Javelin/pilum 3 −2 4 P See Spears for melee Harm 50𝕤 2
Chakram 3 −3 4 S 75𝕤 2
  • Dart – A small, heavy projectile with fletching on the tail and a narrow pointed end. Too short to be used as ammunition in a bow.
  • Shuriken – Small, pointed object with sharpened tips. Either straight or star-like. Can be used as a stabbing weapon also.
  • Throwing knife – A knife, different from a typical dagger in that it is weighted and designed for throwing.
  • Boomerang/throwing stick – A masterfully-crafted, bent, flat, wooden stick capable of rotating at high speed and great lengths. A mundane boomerang will not return if it impacts a target.
  • Chakram – A circular, flat, metal ring with a bladed edge that can be thrown between 100–300 feet.

Bows

Name AP Parry Harm Type Notes Cost Mus
Short bow 4 −4 10 P 200𝕤 4
Longbow 5 −2 12 P 350𝕤 5
  • Short Bow – A curved limb typically made of wood with a tense string. Made for launching narrow, fletched arrows.
  • Longbow – Similar to a short bow, but nearly as tall as the person who wields it. These are capable of launching arrows with startling force.

Crossbows

Name AP Parry Harm Type Notes Cost Mus
Hand crossbow 3 −4 6 P Reload: 2AP 600𝕤 1
Crossbow 4 −3 20 P Reload: 6AP 400𝕤 3
Heavy crossbow/arbalest 5 −3 26 P Reload: 8AP 750𝕤 5
  • Crossbow – A bow mounted horizontally on a wooden stock. A high-tension bow string delivers around the same punch as a longbow in a smaller size. Typically reloaded with a pull or push lever.
  • Hand crossbow – A tiny crossbow, capable of being held in one hand. Bolts for this crossbow are much smaller than standard bolts.
  • Heavy crossbow/arbalest – A very large crossbow with a metal draw string. Has a crank to be used for reloading. This crossbow hits with a sickeningly massive force.

Firearms

Name AP Parry Harm Type Notes Cost Mus
Matchlock pistol 3 −4 20 P Reload: 12AP 2000𝕤 3
Matchlock rifle 4 −3 30 P Reload: 18AP 3000𝕤 6
Flintlock pistol 3 −4 20 P Reload: 9AP 3000𝕤 2
Flintlock rifle 4 −2 30 P Reload: 15AP 4000𝕤 4
  • Flint Pistol – A hand-held firearm usually used in self-defense or duels. Popular in conjunction with another weapon.
  • Flint Rifle – A long firearm held in two hands capable of precision and range.

Miscellaneous & Specialized

Name AP Parry Harm Type Notes Cost Mus
Blackjack/sap/cosh 3 −5 1 B +4 Knockout 20𝕤 1
Net 5 −2 0 N/A Entangle +5 50𝕤 1
Blowgun 3 −7 0 P Reload: 1AP 25𝕤 1
Sling 3 −5 3 B Reload: 1AP 10𝕤 2
Lance 5 −3 6 P Mounted weapon; Charge attacks inflict Harm ×2 150𝕤 4
  • Blackjack/sap/cosh – A small club consisting of leather-wrapped lead. Known for easy concealment.
  • Net – Derived from the fishing device, this mass of ropes and weights is meant to encumber and hold an opponent.
  • Blowgun – The ammunition from a blowgun doesn't cause much damage, but is an effective way to deliver poisons, nerve agents, and other toxins.
  • Sling – A leather or rope corded weapon which can be loaded with blunt objects, such as stones, and hurled at targets.
  • Lance – Really only effective when used in mounted combat. Devastating at full gallop, but slow to ready. Usually between 6–12 feet in length.

Shields

Name AP Parry Harm Type Notes Cost Mus
Buckler 3 +2 1 B 100𝕤 1
Kite shield/heater 3 +3 2 B 175𝕤 2
Heavy shield/hoplon 4 +4 3 B +1 to Trip 250𝕤 4
Tower shield 4 +5 3 B +2 to Trip 350𝕤 5
  • Kite shield/heater – A simple shield made of wood with metal rivets and reinforcements, commonly strapped to the arm. Useful in melee combat as a bludgeoning weapon.
  • Heavy shield/hoplon – A large shield — large enough to cover nearly from the shoulders to the knees. Often dish-shaped, made of wood and covered with a layer of bronze or similar metal. Its weight makes it particularly effective as a bludgeoning weapon, and is known to knock an opponent backwards or prone.