Difference between revisions of "Lock"

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m (Disable→Machinery)
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{{sexy}}
 
{{spell
 
{{spell
 
|school=portation
 
|school=portation
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|xp=1
 
|xp=1
 
|distance=Near
 
|distance=Near
|target=Entrance
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|target=Object
 
|time=2 rounds per school rank
 
|time=2 rounds per school rank
 
|ability=[[Muscle|MUS]]
 
|ability=[[Muscle|MUS]]
 
|save=N/A
 
|save=N/A
|description=Keep your enemies at bay; shut the door from your easy chair; entertain your friends.  The mage uses the flows of magic to shut and seal or unlock and open any lock, latch, or entrance into a room or other area.  Doors and windows aren't the only things that can be locked — manacles, chests, a portcullis, gate, or drawbridge are also prime candidates for this spell. If cast from the Metal school, the locking mechanism or doorway itself must be made of metal. If cast from the Portation school, the locking mechanism must be a room entrance (no chests or manacles, etc.) The DL to use [[Machinery]] to disable a magically-locked opening is the spell roll plus the listed bonus per level.
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|description=Keep your enemies at bay; shut the door from your easy chair; entertain your friends.  The mage uses the flows of magic to shut and seal or unlock and open any lock, latch, or entrance into a room or other area.  Doors and windows aren't the only things that can be locked — manacles, chests, a portcullis, gate, or drawbridge are also prime candidates for this spell. If cast from the Metal school, the locking mechanism or doorway itself must be made of metal. If cast from the Portation school, the locking mechanism must be a room entrance (no chests or manacles, etc.) The DL to use [[Machinery]] to disable a magically-locked opening is the spell roll plus the listed bonus per Intensity.
|level1=+2 to Disable DL. Can be used to automatically unlock non-magical locks, and magic locks of Level 1.
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|level1=+2 to Machinery DL. Can be used to automatically unlock non-magical locks, and magic locks of Intensity 1.
|level2=+4 to Disable DL. Can be used to unlock magic locks of Level 2.
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|level2=+4 to Machinery DL. Can be used to unlock magic locks of Intensity 2.
|level3=+6 to Disable DL. Can be used to unlock magic locks of Level 3.
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|level3=+6 to Machinery DL. Can be used to unlock magic locks of Intensity 3.
|level4=+8 to Disable DL. Can be used to unlock magic locks of Level 4.
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|level4=+8 to Machinery DL. Can be used to unlock magic locks of Intensity 4.
|level5=+10 to Disable DL. Can be used to unlock magic locks of Level 5.
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|level5=+10 to Machinery DL. Can be used to unlock magic locks of Intensity 5.
 
}}
 
}}

Revision as of 21:52, 12 June 2011

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a portation spell
This is a metal spell
This is a manipulation spell
Rarity 1
AP 4
Target Object
Distance Near
Lasts 2 rounds per school rank
SaveN/A

Keep your enemies at bay; shut the door from your easy chair; entertain your friends. The mage uses the flows of magic to shut and seal or unlock and open any lock, latch, or entrance into a room or other area. Doors and windows aren't the only things that can be locked — manacles, chests, a portcullis, gate, or drawbridge are also prime candidates for this spell. If cast from the Metal school, the locking mechanism or doorway itself must be made of metal. If cast from the Portation school, the locking mechanism must be a room entrance (no chests or manacles, etc.) The DL to use Machinery to disable a magically-locked opening is the spell roll plus the listed bonus per Intensity.

Intensity Effects

  1. +2 to Machinery DL. Can be used to automatically unlock non-magical locks, and magic locks of Intensity 1.
  2. +4 to Machinery DL. Can be used to unlock magic locks of Intensity 2.
  3. +6 to Machinery DL. Can be used to unlock magic locks of Intensity 3.
  4. +8 to Machinery DL. Can be used to unlock magic locks of Intensity 4.
  5. +10 to Machinery DL. Can be used to unlock magic locks of Intensity 5.