Difference between revisions of "Lore"

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Typically used with: '''Insight'''.
 
Typically used with: '''Insight'''.
  
Knowledge is power to those who know.  Those with ranks in a lore are learned in the topic. Those with the skill maxed out are an unquestionable authority on the topic. Here are a few examples:
+
Knowledge is power to those who know.  Those with ranks in Lore are learned scholars, poring over books to glean even the smallest scrap of information. Characters with many ranks are unquestionable fountainheads of knowledge, and the people you always want on your team in trivia games.
  
{|
+
Lore is used any time a character wants knowledge on a subject. Often heard around the game table is "do I know about that?"
|
 
* Animals
 
* Architecture/Places
 
* Chemistry/Alchemy
 
* Cultures
 
* Divination
 
* Faiths/Theology
 
* Gambling
 
* Geography
 
* History/Mythology
 
* Magic 
 
* [[Lore:Medicine/Healing|Medicine/Healing]]
 
|
 
* Military Tactics
 
* Monsters
 
* People/Politics
 
* Psychology
 
* Plants & Fungi
 
* Spirit World
 
* Trapmaking
 
* Weapons & Armor
 
* Wilderness
 
|}
 
  
 
{{section|Difficulty|Lore attempts have no set difficulty.  The higher the DL, the more obscure or ancient the information is.}}
 
{{section|Difficulty|Lore attempts have no set difficulty.  The higher the DL, the more obscure or ancient the information is.}}
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|align="center"| 15
 
|align="center"| 15
 
|-
 
|-
| Fairly uncommon information (the family tree of a noble; the cure for a rare disease, the vulnerabilities of a giant slime)
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| Fairly uncommon information (the family tree of a noble; the cure for a rare disease; the vulnerabilities of a giant slime)
 
|align="center"| 20
 
|align="center"| 20
 
|-
 
|-
| Extremely specific or forgotten information (the names of all blood vessels in a reptile, the secret password to open a long abandoned fortress)
+
| Extremely specific or forgotten information (the names of all blood vessels in a reptile; the secret password to open a long abandoned fortress; the sum of the number of protons in the atoms of the noble gases)
 
|align="center"| 30
 
|align="center"| 30
 
|-
 
|-
| "How do you know that?"  (the names of all past owners of a particular non-magical walking stick; an ancient queen's tea preferences; the sum of the number of protons in the atoms of the noble gases)
+
| "How do you know that?"  (the names of all past owners of a particular non-magical walking stick; an ancient queen's tea preferences; the exact distance from a planet to the star it orbits at any given moment)
 
|align="center"| 40
 
|align="center"| 40
 
|}
 
|}
 +
 +
{{section|Time|Lore checks take no time at all. Your character either instantaneously knows about the topic or not.}}
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 21:05, 18 November 2010

Typically used with: Insight.

Knowledge is power to those who know. Those with ranks in Lore are learned scholars, poring over books to glean even the smallest scrap of information. Characters with many ranks are unquestionable fountainheads of knowledge, and the people you always want on your team in trivia games.

Lore is used any time a character wants knowledge on a subject. Often heard around the game table is "do I know about that?"

Difficulty

Lore attempts have no set difficulty. The higher the DL, the more obscure or ancient the information is.

Example DL
Something trite (fish don't have hair; deserts are dry) 5
Normal information (a king's length of reign; the stories of a common place of mystery) 10
Somewhat uncommon information (vampires cannot see their reflections; the traditions on a major holiday in a distant country) 15
Fairly uncommon information (the family tree of a noble; the cure for a rare disease; the vulnerabilities of a giant slime) 20
Extremely specific or forgotten information (the names of all blood vessels in a reptile; the secret password to open a long abandoned fortress; the sum of the number of protons in the atoms of the noble gases) 30
"How do you know that?" (the names of all past owners of a particular non-magical walking stick; an ancient queen's tea preferences; the exact distance from a planet to the star it orbits at any given moment) 40

Time

Lore checks take no time at all. Your character either instantaneously knows about the topic or not.